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Subject: New Power descriptions I promised... From: sonic@coyote.rain.org (Brandon Freels) Date: 12 May 1994 23:08:46 -0700 Message-ID: <sonic.768809122@coyote> FIDO (Retrieves Discards) (Discard pile icon) YOU HAVE THE POWER TO FETCH. When the cards are being sent to the discard pile, you may retrieve one of them being sent and offer it to another player. If he does not accept the card, you may keep it. If he does accept the card, give it to him and take 1 token from the warp or 1 card from the deck as a reward. WILD: (Infinity icon) Works as a Space Junk edict. SUPER: (Discard pile icon) You may fetch ALL of the cards going to the discard pile and offer them one by one to other players. ----------------------------------------------------------------------- TROLL (Regenerates Tokens) (Interphase icon) YOU HAVE THE POWER TO REGENERATE. During the interphase between each challenge, you may take one of your tokens from the warp and put it on any of your bases. WILD: (Interphase icon) Works as a Warp Break edict. SUPER: (Interphase icon) You may regenerate bases on the planets in your home system. Put a base on any planet in your system where you do not have one. (Effectively a Rebirth for up to 2 home planets at once). ----------------------------------------------------------------------- ROCKETTE (Can use reinforcements as kickers) (Put cards face down icon & Reveal cards icon) YOU HAVE THE POWER OF KICKING. As a main player in a challenge, when the time comes to play kickers, you may play a reinforcement card face down just as if it was a kicker. When the cards are revealed, your reinforcement card acts just as if you had played a X2 kicker. The reinforcement card is susceptible to KICKER ZAP. If you are COSMIC ZAPPED when using this power, you may return the reinforcement to your hand and use it as an ordinary reinforcement for that same challenge. WILD: (Reveal cards icon) You may double the attack card you just played in the challenge before any other modifiers are taken into account. SUPER: (Reveal cards icon) You may change the kicker you played (or reinforcement played as a kicker) to any other kicker value in the deck (i.e. from 3 to -2). ----------------------------------------------------------------------- MALLIE (Buys viewed cards from the deck) (Infinity icon) YOU HAVE THE POWER TO SHOP. Once per challenge when you are a main player, you may take the top 3 cards from the challenge deck and look at them. You may purchase any or all of them at 4 lucre each. Any cards you do not purchase will be sent to the discard pile. USE ONLY IN A GAME WITH (Mayfair) LUCRE WILD: (Infinity icon) When making a lucre purchase, receive double the amount of tokens, cards, flares, or attack bonuses for that purchase. SUPER: (Infinity icon) You do not have to pay for any of the 3 cards you pick up and look at. ----------------------------------------------------------------------- Originally an idea from David Greenebaum (dgreen@athena.berkeley.edu)... SOONER (Colonizes unoccupied planets) (Pointing the cone phase) YOU HAVE THE POWER TO SETTLE. If there is an unoccupied planet in the system which you are attacking, you may occupy it without pointing the cone or going through the attack sequence. Occupy it as you would an unoccupied moon. This does count as a successful challenge. WILD: (Revealed cards icon) As a main player or ally, you may place one token on any unoccupied planet in the system in which you have just won a challenge (offensive or defensive). The token you place must be one of those involved in the challenge. SUPER: (Destiny flip icon) Instead of flipping the destiny card, you may occupy ANY unoccupied planet in the game. This counts as a successful challenge. Lemme know what you think... Domo. Ja na. Brandon Freels sonic@coyote.rain.org "I'm witty naturally. I don't need quotes."