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From: ez027993@bullwinkle.ucdavis.edu (Gary E5 Huckabay) *** Note: You may distribute the contained information freely as long as the credits remain intact, the distribution is not for profit, and the content is not altered in any way. The author retains all other rights. Cosmic Encounter Moon Effects primarily from Eon Games, modified by Rod Loewen, Gary Huckabay, Joel Zuhars, Joseph Dien, Joseph Donaghue, Andres Morales, Michael Wyatt, and Greg Coleman. *** Sorry about the line length. Cosmic Encounter - List of Moon Effects Version 3.11 - November 20, 1994 1. Null (C) While occupying this moon, you lose the use of your alien powers. 2. Quantum (I) Upon occupying this moon, release all of your tokens from the warp to this moon. 3. Anti-Truth Serum (C) While this moon is occupied, each player's statements mean the opposite of what they say. 4. Power Flip (Secret) When this moon is revealed, all alien powers are turned face up so that all players may see what they are. The powers remain revealed. 5. Implosion (I) Upon occupation of this moon, all tokens in this system which are not showing the same color as the star disc in this system go to the warp, except those on this moon. 6. Immoonity (C) While occupying this moon, you are immune to the effects of all other moons. This moon's effects are not voluntary. 7-8. Void's Revenge (Secret) When you reveal this moon, throw one token of any player into the void. 9. Moon Base Alpha (C) See Moon Base Omega (#67) 10. Un-Zap (Secret) When revealed, you may cancel the effects of Moon Zap (#73). Play as a continuous moon once revealed, usable once per challenge. 11. Void Worm (I) All tokens landing on this moon are lost to the void. 12. Nova (I) Upon occupying this moon, place this solar system's stardisc over any planet in this system. That planet, and any tokens on it, is destroyed. Discard after use. (Do not use in a two-player game.) 13-15. Warp Worm (I) Upon occupying this moon, all tokens here go to the warp. 16. Mass Generation (C) While occupying this moon, the number on any attack card you play is increased by ten. 17. Salvage (I) Upon occupying this moon, collect one card (if available) from the top of the discard pile for each of your tokens landing here. Discarding and/or consolation (if they occur) take place after the Salvage. Discard after use. 18. Exchange (Secret) When revealed, you may exchange tokens on this moon with any other occupied moon. Play as an instant moon once revealed. 19. Reincarnator Moon (I) Each time someone lands on this moon, another unused moon is placed on this moon as well as the tokens. Play as this new moon until attacked again. 20. Confession (I) Upon occupation of this moon, each player must reveal their highest attack card to all other players. 21. Passing Power (I) Upon occupation of this moon, you give one of your powers to the player on your left, who then gets one challenge with it. They pass your power to the left, until it returns to you. 22. Revenge (I) Upon occupying this moon, toss any token of your choice into the warp. 23. Warts (Secret) Upon revealing this moon, move all moons in the game into the system of your choice. Discard after use. 24. Program (I) Upon occupying this moon, restack the entire destiny pile in any order you wish. 25. Moon Switch (I) Upon occupying this moon, trade this moon for one other unoccupied moon in the game, and land your tokens in this moon. This does move moons from one system to another. 26. Moon Tune (I) Upon occupying this moon, sing a little song about one of your alien powers (even if you have lost them), or lose three tokens to the warp and one turn. 27. Moon Flare (I) Upon occupying this moon, draw a card from the flare deck, and put it in your regular hand. 28. Void Factor (Secret) If you reveal this moon, and have 15 or more tokens in the void, you win! {The Void is defined as removed from the game in any fashion.) 29. Doubler's Moon (Secret) If applicable, double the effects of another moon, used by either you or another player. The duplicate effects occur as if you revealed a duplicate of the moon, if the moon you double is not your own. (For example, doubling #69 Reversal would change the combat's outcome back to its original result.) 30. Sargasso (C) Each challenge, you take one token from the warp and place it around this moon. The only way to recover these orbiting tokens is to successfully attack this moon, and all circling tokens add to the attacker's total. [Note - you must take a token from the warp, even if only yours are in there.] 31. Philanthropist (C) Once per turn, you may give away one of your moons to another player. They must place an equal number of tokens on the moon you give away. 32. Revelation E (I) Upon occupation of this moon, each player reveals all edicts in his hand to all players. 33. Revelation F (I) Upon occupation of this moon, each player reveals all flares in his hand to all players. 34. Acceptance (I) Upon occupation of this moon, each player gives you one card of his choice from his regular hand. 35. Scrounge (I) Upon occupying this moon, select four cards from the discard pile. (if available) Discard after use. 36. Warp Factor (Secret) When you reveal this moon, you win the game if you have 19 tokens in the warp. (Despite the Schizoid) 37. Scubba Joke (Secret) When you reveal this moon as a main player, your opponent must inform you of all the challenge cards in his hand before he plays his card. Discard after use. 38. Emotion Review (Secret) When you reveal this moon, you may penalize any player who, in your judgment, displays an undesirable emotion. Name the emotion and place any two of that player's tokens into the warp. Discard after use. 39. Ten Spot (C) While you occupy this moon, the number on any attack card your opponent is a challenge plays is increased by ten. 40. Minus Moon (C) While occupying this moon, you lose ten points from your total in any challenge in which you are a main player. 41. Plus Moon (C) While occupying this moon, you add ten points to your total in challenges in which you are a main player. 42. Positive (C) While this moon is occupied, all other players (except the occupant) must speak and gesture in a positive manner (no negative terms: 'no','not', etc.) The penalty is one token to the warp (victim chooses) per infraction, including a forced infraction. 43. Flux (I) Upon occupying this moon, move one token of each other player from one base he has to another base he has, if possible. 44. Warp Attack (I) Upon occupying this moon, you must immediately use the cone to challenge one other player's tokens in the warp. (If there are any there.) This is in addition to your other challenges. Tokens lost in a challenge where the cone is pointed at the warp are dematerialized and removed from the game. The winner's tokens go to the warp. If players fail to deal, each takes three of his own tokens from anywhere (including the warp), and puts them out of the game. 45. Freebie (I) Upon occupying this moon, you may challenge anyone on any base. This is in addition to your normal challenges. 46. Selection (I) Upon occupying this moon, randomly select one power not in the game with which you may replace one of your current powers. 47. Evolution (C) While occupying this moon all players play the game as if they had their power's super flare as long as they still have their power. 48. Power Trip (C) While occupying this moon, you still have your power even if you have lost three or more of your home bases. 49. Shift Left (I) Upon occupation of this moon, each player passes one alien power (and all facets thereof -- Terrorist's Bombs, Schizoid's terms, etc.) to their left. 50. Shift Right (I) Same as Shift Left (#49), except powers go to the right. 51. Defense Moon (C) While occupying this moon, add the value of your tokens on this moon to your total in any challenge in which you are the defensive player. When you lose a challenge, these tokens are not lost. (Unless this moon itself is being challenged.) 52. Moon Move (I) Upon occupying this moon, another player of your determination must challenge a moon of your choice with two tokens. After his challenge, and any moon effects, play continues as before. 53. Double Cross (Secret) When you reveal this moon as a winning offensive player or offensive ally, all other players on your side return home, and you alone gain the base. Play as a continuing moon once revealed. 54-56. Mobius Moon (I) Upon occupying this moon, return all your tokens from the warp to bases. 57. Eviction (I) Upon occupying this moon, you may remove all other players' tokens from any one base that you share with them. Tokens evicted return to other bases. 58. Tractor Moon Beam (I) Upon occupying this moon, you may attract a moon of your choice, and place it appropriately in your solar system. (You are not entitled to look at unrevealed moons before choosing a moon.) 59. Alliance Switch (Secret) When you reveal this moon, once the winning side has been determined in a challenge: 1) all winning allies go to the warp 2) Losing defensive allies gain the base, and 3) Losing offensive allies return tokens to bases and get one card or token for each token they allied with. Play as a continuing moon once revealed. 60. Mini Mac Moon (C) While occupying this moon, each of your tokens counts as two tokens towards the total in a challenge. (But not for consolation, rewards, etc.) 61. Lunar See (I) Upon occupying this moon, look at any one moon of your choice. 62. Moonburst (Secret) When you reveal this moon, each player reveals all non-secret moons in his system. 63. Moonshine (C) While occupying this moon, you collect one card from the deck or one token from the warp once per player's turn. 64. Wind Down (C) While this moon is occupied, cards normally discarded are instead removed from the game. 65. Shield (C) While occupying this moon, no one can ally against you if you are the main player in a challenge. (This restriction applies to Parasites and Magnets!) 66. Vanish (Secret) When you reveal this moon, all moons are immediately removed from the game. Tokens on moons return to bases. 67. Moon Base Omega (C) While occupying this moon, it counts as a moon base or a foreign base towards a win. 68. Binder (C) While occupying this moon you are automatically allied with the player in whose system this moon is located. Whenever possible, you must invite him to ally with you in a challenge, he must ally with you, and vice versa. In a direct challenge, no cards are played, and you must give each other a new base, if possible. If not possible, you must try to make another legal deal. 69. Reversal (Secret) When you reveal this moon, the outcome of the current challenge is reversed. (i.e. the winning side becomes the losing side, and vice versa.) Reveal during a challenge before rewards and penalties take effect. Discard after use. 70. Four/Forty (C) While this moon is occupied, all attack '4' card become '40's, and vice versa. 71. Flingfire (Secret) When this moon is revealed, force all other players in the game to discard their lucre. 72. Ransom (Secret) When you reveal this moon and are a winning offensive ally, you may prevent the offensive player from gaining the base unless he meets your demands for anything which is legal in a deal. (i.e. Lucre, Base, Cards.) If he refuses, both his and your tokens in the cone go to the warp, and all other winning allies gain the base. Play as a continuing moon once revealed. 73. Moonzap (Secret) When you reveal this moon, you may negate the effects of another moon (once per challenge) as a player attempts to use it. Play as a continuing moon once revealed. 74. Bribe (C) While occupying this moon, you can show the main player a card from your hand which he can take if he invites you to ally with him. 75. Eclipse (C) While this moon is occupied, each time the destiny pile is flipped, that stardisc is removed from the game. When only one stardisc is left, each player may go to any planet or moon he chooses on a challenge. 76. Moon Win (Secret) When you reveal this moon, if you occupy four other moons, you win the game. 77. Excise (C) While this moon is occupied each player subtracts the total of all his bases (including moons) from any attack card he reveals, so that the number on his attack card is decreased by the number of bases he has. 78. Big Bang (C) While this moon is occupied, if the offensive and defensive totals (cards, tokens, and lucre) equal 35 or more, all tokens involved in the challenge go to the warp. There are no winners or losers, and play passes. 79. Bigger Bang (C) While this moon is occupied, if the offensive and defensive totals (cards, tokens, and lucre) equal 50 or more, all tokens involved in the challenge go to the warp. There are no winners or losers, and play passes. Note: If the Big Bang and Bigger Bang are both revealed, the BIGGEST bang occurs, and the game ends immediately. 80. Sudden Death (C) While this moon is occupied, the next player(s) to gain a foreign base as a result of a card challenge wins the game. 81. Overtime (Secret) When you reveal this moon, one extra foreign base is added to those required to win the game. Play as a continuing moon once revealed. 82. Deck Deal (I) Upon occupying this moon, deal the remaining deck of cards equally to all players, starting with yourself. Discard after use. Alternative: Deal only a maximum of 14 cards per player. (ADF) 83. Discard Deal (I) Upon occupying this moon, shuffle and deal the discard pile to all players, starting with yourself. Discard after use. Alternative: Deal only a maximum of 14 cards per player. (ADF) 84. Mind Blank (C) While this moon is occupied all players who are not talking or breathing in must hum loudly. Failure to do so is one token per challenge to the warp, chosen by the moon occupant. The moon occupant need not hum. 85. Moon Boon (Secret) When you reveal this moon, take it to any of your bases and use it as a token worth 5 towards the total in challenges. Once revealed, you no longer occupy the moon, and it cannot be challenged. 86. Rogue Moon (Secret) When you reveal this moon, treat as a TIMEGASH, except that you may choose where you go, and there may be no alliances in a Rogue Moon challenge. This is legal after a fifth base has been acquired by combat. (See House Rules, Play Ending, #1.) 87. Moon Wraith (C) While this moon is occupied it will move clockwise around the hexes and send certain tokens to the warp. Whenever attack cards are played in a challenge, the Moon Wraith moves clockwise around the board a number of planets equal to the total of the attack cards in the challenge. All tokens on the planet where it hits go to the warp. The Moon Wraith may not be attacked if occupied. If abandoned, it is a normal unoccupied moon. 88. Ed Moon (C) Upon occupying this moon, all players must refer to you as 'Ed', or lose one token of your choice to the warp per infraction of this most holy of rules. 89. Ally One Half (Secret) When this moon is revealed, the value of each ally's tokens in a challenge is computed at one-half its worth. Play as a continuing moon once revealed. 90. Ally Double (Secret) When this moon is revealed, the value of each ally's tokens in a challenge is computed at twice its worth. Play as a continuing moon once revealed. 91. Stack (C) While occupying this moon, you may put one of your cards face down on top of the deck on every player's turn. 92. Trip to Vermont (Secret) When you reveal this moon, you may force another player to vacate one of his home planets, forcing those tokens to another base. Discard after use. 93. Harvest Moon (Secret) Reveal this moon only when you have no challenge cards. You may immediately draw a new hand (if cards are available). Continue to play if your turn was ending because of running out of cards. Discard after use. 94. Immunity F (C) You may throw one token to the void from this moon and be immune to the effects of one wild flare. You may lose more than one token per challenge. 95. Blue Moon (C) While this moon is occupied each player may make no comment or gesture about a player's past game performance or future game potential except to disparage his own and to admire that of another. The penalty for a forbidden expression is the loss of the player's next turn. 96. White Hole (C) At the beginning of each of your turns, place a moon from out of the game into your system. 97. Super Nova (Secret) Reveal at any time. Has the same effects as Nova (#12), but you may choose any planet on the board to affect with this moon. Use once and discard. 98. Nomad (C) This moon is similar to the Moon Wraith (#87), except that where it lands, all tokens on this moon occupy the planet, and those tokens occupying the planet move onto this moon. 99. Evil Moon (C) While occupying this moon, you must always ally against the player on your left. If he is your opponent, you may not make a deal with him. 100. Void Wraith (C) This moon is similar to Moon Wraith (#87), but tokens lost do not go to the warp, they go to the void. This is a DIRECT trip to the void, so the Zombie and Boomerang wild will not save their tokens. -- * Gary Huckabay * "Get bent, you liberal pinko pile of excrement. I'm * * "A real pain in * not interested in attacking you personally, but I'm * * the ass." * sick of you liberal .edu types insisting on logic and * * - L. Conrad * evidence. It's my opinion, and I don't NEED facts." * From ez027993@bullwinkle.ucdavis.edu Sat Feb 4 11:51:41 MST 1995 Article: 2169 of rec.games.board.ce Path: yuma!purdue!lerc.nasa.gov!magnus.acs.ohio-state.edu!math.ohio-state.edu!howland.reston.ans.net!gatech!newsxfer.itd.umich.edu!zip.eecs.umich.edu!newshost.marcam.com!charnel.ecst.csuchico.edu!csusac!csus.edu!news.ucdavis.edu!bullwinkle!ez027993 From: ez027993@bullwinkle.ucdavis.edu (Gary E5 Huckabay) Newsgroups: rec.games.board.ce Subject: Cosmic Encounter Moons -- Davis, CA. Date: 30 Jan 1995 22:58:07 GMT Organization: Disillusioned with MABL, Ltd. Lines: 294 Message-ID: <3gjqtv$2nd@mark.ucdavis.edu> NNTP-Posting-Host: bullwinkle.ucdavis.edu