Companies
Origin design by Bill Eberle, Jack Kittredge, Bill Norton and Peter Olotka
For 2-6 players, ages 8 to adult.
Companies that have produced some version of Cosmic Encounter:
Eon Products, Mayfair Games, West End Games,
Alga (Finland & Sweden), Altenburg-Stralsunder (Germany)
Tsukuda Hobbies (Japan), Mediagenics/Activision
Jeux Descartes (France), AppleLink Computer Network
Games Workshop (England)
Awards
Winner: Adventure Gaming Hall of Fame, Origins 1997
Selected: Games 200 Games Magazine 1996
Voted: Best Science Fiction Board Game 1992 Origins Awards
Voted: Best Science Fiction Board Game 1982 Games Day, London, England
Voted: Best Science Fiction Board Game 1980, 1981 Space Gamer Magazine
Voted: 2nd Best Family Game (after Monopoly) 1980, 1981 Games Day, London
Selected: Games 100 Games Magazine's "Best Games" '80, '81, '82, '83, '84, '85, '86, '93
Selected: Honorable Mention "Top Ten Games" 1980 Omni Magazine
Selected: The Siggins Hall of Fame, by Mike Siggins, editor of Sumo's Karaoke
Club games magazine.
Quotes
- "One of the most original games of modern times"
- Games Magazine
- "This is the game most likely to succeed in a diverse group
everyone we know who has tried it likes it."
- Games Magazine
- "Cosmic Encounter is the real thing"
- Playboy Winner's Guide to Boardgames
- "So much fun you forget how strategic a game it really is"
- award winning game designer, Sid Sackson
- "(Cosmic Encounter) is a teeth-gritting, mind-croggling,
marvelously demanding exercise in 'what if?'"
- award winning author & TV writer, Harlan Ellison
- "Of all the products reviewed in the past year
...I believe Cosmic Encounter to be the best"
- Galileo Magazine
- "The best thing about Cosmic Encounter is precisely [its]
limitless variety. I have played hundreds of times and still
can be surprised at the interactions different combinations
of aliens produce.
Cosmic Encounter remains enjoyable
because it is constantly new."
- Richard Garfield, designer of Magic: The Gathering
- "Though there are about a dozen games that have directly
influenced Magic in one way or another, the game's most
influential ancestor is a game for which I have no end of respect:
Cosmic Encounter."
- Richard Garfield, designer of Magic: The Gathering
- "I'm a great admirer of Eon's Cosmic Encounter. I decided to go for the
same free-wheeling, back-stabbing play style. Another similarity to CE was the
idea that each player would have his own special power."
- Steve Jackson, game designer and head of SJ Games, on the design of Illuminati
- "First into the boat was my mutant Cosmic Encounter set-- a complete
Mayfair set with the expansion, plus a homebrewed Eon set with extra powers and
homemade cards. I spent many, many long nights playing Eon Cosmic in college
when I should have been studying, and I still prefer their Flare rules to
Mayfair's emasculated rewrite. But Eon Flares are virtually impossible to come
by, so I had to create my own deck of cards. Mayfair's set came along in case
my fellow castaways insisted on using an authentic set (although real players
know that Eon's is the "real" one)."
- Peter Sarrett, editor of The Game Report, 'Desert Island
Games' report on what 10 games he would choose if he was to be stranded on a
Desert Island - 1st choice.
- "Without thinking, my hands automatically reach out and grab my Cosmic
Encounter game. It's an almost complete Eon set, with a few dozen extra
homemade powers, edicts, and etc. This is probably the game I have played most
in my lifetime, and I still find it fresh and exciting. There are so many
different combinations of powers, tactics, and unexpected changes of fortune
that it will never go stale. Hesitantly, I grab the new Mayfair Cosmic
Encounter (complete with More Cosmic Encounter expansion), and try to fit it
into the single game space with my Eon set. I sigh with releif as the boat
expands to accommodate it. It is the same game, and almost as good. (Besides,
Mayfair included one of the powers I invented.)"
- Kris Gould, games collector and founder of WATTSALPOAG Games,
'Desert Island Games' report on what 10 games he would choose if he was to be
stranded on a Desert Island - 1st choice.
- "For four gamers (not three, not five) I'd take out Cosmic Encounter (by
the Eon Games guys), currently sold by Mayfair Games. Again, it has loads of
variety, surprise, risk, and luck. The Mayfair version comes with lots of extra
rules and components to enhance and complicate gameplay. I prefer the basic
game best four players with one power each. The idea here is to colonize five
of your opponents' fifteen planets by winning the right to "move in." There is
a strict sequence of steps that make up a round of play. But each player is
given one alien power/identity (and a hand of 7 cards) that changes one rule in
his or her favor. With dozens of powers to choose from, the combinations of
play are extensive. Four good gamers can balance any game and provide lots of
laughter and a suspenseful ending."
- Mike Gray, game designer and Director of Product Development for
Milton Bradleym 'Desert Island Games' report on what 10 games he would choose
if he was to be stranded on a Desert Island - 3rd choice.
- "Highly playable, fanciful and fun"
- Dragon Magazine
- "Excellent introductory fantasy game"
- Omni Magazine
- "Fast, fun, exciting enjoyment is immense"
- Campaign Magazine
- "Mechanics are simple and easy, the complexity is fascinating"
- Wargamers Digest
- "Rich in humor and detail, easier to learn than Monopoly"
- Gifted Childrens' Newsletter
- "Finally a science fiction game that demands analyzing strategies,
dealing with compromise, and daring to speculate"
- Parents Guide to Resources for the Gifted