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Newsletter #8, November 19, 1992 Newsletter Editor: Cheryl Frech Coordinators: Far Structures - Cheryl Frech Captureable Creatures - Cheryl Frech Blurbs - Aaron Fuegi Monster Profiles - Sean Upchurch Unofficial Weapons/Armor chart- Ilya Taytslin Battle Cries - Christopher F. Jones FAQ - Christopher F. Jones (FAQ=Frequently Asked Questions)Addresses: Cheryl Frech willow@cbnewsd.att.com Aaron Fuegi fuegi@eniac.seas.upenn.edu Christopher F. Jones cfjones@phoenix.Princeton.EDU Ilya Taytslin ilya@cs.albany.edu Sean Upchurch sau@Juliet.Caltech.Edu ************************************************************** Note from the editor. The information contained in these newsletters covers a wide gambit from novice to advanced. If you are the type who wants to learn things on their own some of the information in the newletters could be considered spoilers. >>>>>>>>>>>> I have had such an influx of email that it took awhile to get through it. I believe that at this point I am caught up. If you have asked a question that has not been addressed please resubmit your inquiry, hint, newletter submission, etc.. <<<<<<<<<<<< ************************************************************** Section 1 - Job Posts / Want Ads * LAST CHANCE - NAME THAT BABY: I just phoned in my turn which should give me control over the little monster furrcat. So I am expecting that after getting this turn back I will get to name and run the little guy. So if you have a suggestion for a name get them in by 11/25. Background - both partents are furrcats, both are disciples of Fuvah and both are Fire Riders. Mother Felica, Father either Hobbes the Furrball or Phydeaux. Currently near the Speckled Pheasant. (Please see baby update in section X for further details. * WANTED: Anyone have Filtok's Far Post on their map? If so, we could exchange mapping, using Filtok's as a reference point. If interested, email to thogek@cco.caltech.edu. * WANTED: Information on what creatures people have tried to capture and to what effect. A list of capturable creatures will be compiled and from time to time included in the newsletter. Please include the following information - Creature Number:, Capturable:, Item needed to capture. See end of newsletter for current list, send corrections and additions to the newsletter. * WANTED: Hearing from anyone in the vicinity of the Blushing Lady Far Inn. Chip Welch (Group leader of the Guaridans of Fuvah) chipster@casbah.acns.nwu.edu. * Bored Fuvite near the Cracked Skull looking for high adventure. Are you nearby, and want to find something to do? Send mail to bil@remote.halcyon.com so's we can paint the island red... ************************************************************** Section 2 - Tips (This issue BABY news replaces the tip section) * Well turn 6 came and still the baby couldn't do anything on his own, then turn 7 came and in it was the following insert: "About your baby Monster: I made a programming blunder and the variable that was suppose to be set to kepp track of how many turns it's been since your baby arrived wasn't being incremented. So, you haven't been receiving progress reports, etc. about your child. Anyway, I've fixed the program. But I have not corrected your Weeks Since # as I do not know what to set it to. So, it's your choice - leave it as it is now and you'll receive all of the messages (one per turn), or advance to whereever you'd like. Just write something like "Advance baby to 5 weeks" in the address change area if y ou want your baby to be able to process a turn right after his parent's turn. Sorry abou the error! -- Jack" It goes without saying that I was extremely disappointed. I don't like either of his options. I want to be able to process turns on the baby and know what little blurbs of knowledge or sentences of baby advancements data I missed. I have written Jack a letter with my what I feel would correct the problem for my monsters. This bug does not affect the turns leading to having the baby, just post baby. The good news is NAME that BABY contest has been extended a week, so if you missed the earlier deadlines and would like to enter (sorry no prize except knowing a little one might carry the name you suggested) your chance is here. Cheryl Frech ************************************************************** Section 3 - Questions/Inquiries * Has anyone met a Knolltir anywhere BUT in a Hillock? *jazzercize jazzercize jazzercize jazzercize jazzercize jazzercize * results results results results results results *jazzercize jazzercize jazzercize jazzercize jazzercize jazzercize Many of you have written with your experiences on jazzercizing multiple times for smaller amounts. The general feeling was if you were a newbie monster (40 turns or less) it worked well, if not then it didn't do much good. A few examples of this technique follow. * Nekoman is on Turn# 68. (Is he too "old" for this?) A summary: Action Pts. Health Muscle ----------- ------ ------ 21 +4 +1 10 +2 +0 10 +0 +0 17 +0 +0 Total Muscle gained: 1!! Plus, now I'm thirsty. * A friend of a friend has jazzed for 9 muscle. If i remember right he was Jazzing for 8 act pts nine times. This was in his early stages of the game. Two people I know have taken the braun elixer and they gained +16 and +17 muscle by taking it (1st time). * Apparently some people are not having any success with the new jazzercize technique which was in the last newsletter. It is working pretty well for me, but I am only on turn 26. Last turn I did 14 & 9 AP and got 3 Muscle. This turn I did 15 & 15 AP and got 4 Muscle. It definitely works for younger monsters. ************************************************************** Section 4 - Facts * A norman used a brawn elixer when his muscle was 170 and he gained 14 muscle. ************************************************************** Section 5 - Rumors (Believe it or Not) RUMOR: If you give an EF (Enhance Fort) order while carrying some carrion talons, you will make something called a "carrion spring trap". The MI player who told me about it did not mention whether he used any other items (spider springs ?). ************************************************************** Section 6 - Theories * Suggestion for the Kinck Ock Mushroom Grove - in response to the suggestions in the last newsletter, how about a combination of yelling and coconuts, in other words, yell "put the lime in the coconut". ************************************************************** Section 7 - New Blurbs (see end of Catch all for index to existing blurbs in our net monster group.) Remember if you get a blurb which is not on the index list, send it to Aaron and the newsletter. ############ ************************************************************** Section 8 - Player Deletions/Additions ************************************************************** Section 8 - Catch All ------------ THE (updated) MEGA-UNOFFICIAL WEAPONS AND ARMOR CHART note: as a general rule, damaged items are usually one class lower: Provided by ilya@cs.albany.edu (Ilya Taytslin): WEAPONS: Bashing-"club" Pole Edged Whip 1 drift curved machete 2 carved crude spear tooth sabre kadda 3 silver studded silver tip.spear short sword dactyl 4 spiked smite pike long sword, Light sword Dark sword, Shadow sword 5 great sword Pointed Missile 1 knife, silver knife sling 2 iron knife, jagged bodkin, silver dagger hand catapult, mudpie 3 swamppus rake, iron dagger, zinki dart silver jagged dagger 4 fart bomb, silver dart 5 rattler dart 6 7 iron dart ARMOR: Defensive weapon Body armor 1 crab buckler 2 swarth net leather 3 barkbrute 4 iron shield, dam lg iron shield gator, silver plated 5 tortoise shield 6 large iron shield 7 King's spiked shield Helmet, gauntlets, greaves 1 squzskin 2 silver 3 iron 4 King's spiked helmet, King's spiked gloves ********************