You can also return to the MI Index or to the main Last Homely House.
Summer Newsletter #4, September 8th, 1992 Summer Newsletter Editor: Cheryl Frech willow@cbnewsd.att.com Coordinator of Far Structures: Cheryl Frech Coordinator of Blurbs: Aaron Fuegi fuegi@eniac.seas.upenn.edu Coordinator of Monster Profiles: Sean Upchurch sau@Juliet.Caltech.Edu Coordinator of: Vacant ************************************************************** Note from the editor. The information contained in these newsletters covers a wide gambit from novice to advanced. If you are the type who wants to learn things on their own some of the information in the newletters could be considered spoilers ************************************************************** Section 1 - Job Posts / Want Ads Wanted: when was your turn 0 processed? Earlier then 12/24/89 then let sau@juliet.caltech.edu know. Wanted: temple ruin locations north of Illuminated Torch. Send replies to willow@cbnewsd.att.com. Wanted(?): a FAQ organizer. Information could be put together from various sources included the newsletter and a quarterly(?) FAQ could be put out or sent to new monsters to the group. ************************************************************** Section 2 - Tips John Stanton sends this tip: Try looting and vandalizing 3-4 times in a row. In addition to getting a lot of neat stuff it can really help build up your stats. I got an increase of wrestling offense +5 and defense +2 in one turn. Also, the more creatures you kill the better you are at combat. [Note, I am assuming John means an Ancient Graveyard. Yes you can go in more then once and get neat stuff. Enough cemetary creepers and your wrestling skills could go up and I am impressed they went up this much for John. I wouldn't try this at a Koma Den or Loggerhead camp. ] ************************************************************** Section 3a - Questions/Inquiries More on Koma Dens wanted (see newsletter #1 for original post)- It is not necessary to kill all five snakes to get the treasure. You can not defeat one or more and run or have them flee and still get the treasure. You do have to fight (I believe) all five snakes but can flee after the first round of fighting. ************************************************************** Section 4 - Facts ****Jonesey is back from his summer vacation and as such he and I will discuss what will become of the newsletter. ***** I will send him the newsletters and far inn information but if you sent anything out to everyone, please send a copy to Jonesey.**** Ancient Graveyard - large clam shells will not work as a digging implement in an ancient graveyard if the terrain is swamp. (I just got caught by this one). Lots of shroud activity arount the far post above the Illuminated Torch. These shrouds aren't part of a group but are ending two to a square. ************************************************************** Section 5 - Rumors Supposedly a Purpumpkin and four Stemtoad glands will allow you to make a lantern. This one definitely belongs in the unconfirmed rumor section. I have speculated that the Purpumpkin could be used for a JACK-O-Lantern. One of my monsters had a Purpumpkin and four Stemtoad glands and quested and learned nadda. It probably means you have to do it in a square with the Purpumpkin field on a full moon after dancing around a twisted hallow four times on one foot (Or Jack didn't have the lantern. A side note a friend made a comment to Jack about how lugging these Purpumpkins weren't worth it and we were dumping them and later in the game we were going to find out these purpumpkins were worth their weight in oculars. Jack gave an evil manicial laugh at the comment - meaning unknown. ************************************************************** Section 6 - New Blurbs [ This is a new section. Since I have been sent new blurbs periodically I thought sharing them would save Aaron from getting lots of periodic requests. So if you have a new blurb you think would be of interest to the crowd send it it. ] #178 DEMON CONDOR (A friend ran into one of the demon condors and was lifted up and then dropped for something like 11 pts. Not bad. Hope to hear from you soon.) [One of my monsters also met a demon condor but didn't get picked up because her legs were firmly wrapped around her plodder.] ************************************************************** Section 7 - Catch All Current list of summer monster islanders (I have to mail stuff out in two mailings otherwise my mailer runs out of ids - some of you experienced this when I had to resend not knowing who didn't get newsletter #3 and you got two copies). martinjr@missle.laafb.af.mil (Jack R Martin), scott_todd@pdxml2.mentorg.com (Scott Todd), sparky@polari.online.com (Sarah Skovronsky), mms@timoa.mo.ti.com (Michael Schultz), RRBLANCO@MTUS5.cts.mtu.edu (Ron), johns@netlink.cts.com (John Stanton), smb@imagesys.com (Shawn M Bilodeau), MAURERMJ@caa.mrs.umn.edu (Maxwell Edison), lonewolf@wam.umd.edu (Dave), d7tommy@dtek.chalmers.se (Tommy Lindqvist) fuegi@eniac.seas.upenn.edu (Aaron Fuegi), sau@Juliet.Caltech.Edu (Sean A Upchurch), warden@triton.unm.edu (Scott Micheel), skydiver@bluemoon.rn.com (Ashley Taft), willow@cbnewsd.att.com (Cheryl Frech), ken@uxc.cso.uiuc.edu (Ken Primer), erb@lawmail.law.columbia.edu (Eric Bothwell), eriks@apple.com (Erik), gb0o+@andrew.cmu.edu (Greta Bette Bartlog), Normandyknight@cup.portal.com (Brian Derks) bil@remote.halcyon.com (Matt Glidden) maralj@remote.halcyon.com (Tom Skovronsky) cfjones@phoenix.Princeton.EDU (Christopher F. Jones) ------------ GENCON REPORT: Brian Derks attended the question and answer session of Monster Island at GENCON and reports the following. * Jack has 40 spells programmed in. * Rafts will not come into play until after starth. * He does have weapons and armor programmed in up to 9 (level). * Bows, the big ? of the day aren't going to be made until after the starth since parts are found beyond the starth. But he did hint that their was some trap that use bow strings. * He also mentioned iron club, but wouldn't verify. * Creatures in the 200s are special so far. * He did mention that one temple was above the rest, I think it was one of yours [referring to a Fuvah temple the Fire Riders have rebuilt south of the Illuminated Torch]. * One thing that was said that people haven't done much work on was forts, there is alot you can do in a fort. * Jack is not going to be working on the island for nine months. He is writing a new game to replace "It's A Crime". But the good thing is that he said that when he gets back he is planning to rewrite (some what) religion. Change far inns. * Talking about religion, he said that there are other gods (confirmed), but wouldn't tell their where their shrines were. * A few people were not happy with finding out that if they didn't get a plodder in the kunbar they were not going to be able to get another mount first. They would have to come back to get one. The crystal hills were a way to say that he wasn't done with that section let. ------------ SHAREWARE MAPPING PROGRAM REVIEW Note - I have only had one person send any information on the shareware mapping software. I thought I would put it in the newsletter and if anyone else has anything to add, disagree with or such please send it to me. >From Eric Bothwell I have the unregistered copy. The registered copy supposedly has more functions and abilities. I wasn't terribly thrilled with the unregistered version. It is good to get the big picture as to the layout of the Island as far as terrrain goes, but the way it stores information about creatures, structures, etc. is not the greatest. There are graphics for each type of terrain which are a bit basic and then if there are any creatures, structures, etc. you have to set up a identification number for that thing and then the id number will be printed at the top of that square. The registered version is supposed to have an option to exchange data which would make sharing map info very easy. If someone does not have any other way of keeping track of things it might be worth it, but if any of you have, like myself, devised your own methods of keeping track of the info any benefit from the graphics is minimal. If you are really interested though, the registration fee is reasonable. Note - I have talked via phone with a couple of others who are using the registered version. They like it, especially the click on square and input information option. There are a few things such as merging maps and such which are on the way in upcoming versions which will make the software much better. This is from my fading memory. It was enough to get me interested enough to buy it. I would like a way to electronically trade/merge/share mapping and this may be it. So if someone could send me the information necessary to order this puppy please send to: willow@cbnewsd.att.com ************************************************************** Special Section - Babies Felica is now the proud new mother of a male baby Furrcat. This section chronicals the process and gives information on the baby (blurbs and such). I am assuming I will get to name the bugger sometime so if you have any suggestions for a baby male Furrcat whose parents are both Fuvite furrcats, mother Felica and father Hobbes the Furrball (or Phydeaux) please send them in. Week XX Found two available males and loved danced once with each. In this case both were Furrcats. Nothing special noted on the Love Dance readout. Week XX Only indication anything up was during the 'TWEEN I got "Sometime after waking, you experience some dizziness." [In order to get this out I didn't get all my turns to work with the weekly indication of what was going on it the pregnancy. I will include this in a later newsletter. ] Week 72 Just prior to breaking camp in the 'TWEEN I got: You feel a bit weary - you haven't been sleeping very well. Week 73 Just prior to breaking camp in the 'TWEEN I got: "You can just tell that your baby is going to arrive next week. You're very excited about this." Week 74 During the 'TWEEN after the health and such. You sight a large avian coming towards you from far away in the sky. As it gets closer, you can tell it's not as big as you thought. Suddenly joy fills you as you realize its a Great White Stork (See Blurb). It must be bringing your baby! It softly lands right in front of you, taking your breath away. It's huge mouth, already slightly open, opens further, revealing your baby. Almost as abruptly, the Great White Stork alights, and flies away. You notice that the baby is a Furrcat. He starts wailing...until you start breast feeding. You're very surprised to see how big your baby is - much larger than the babies born back in Ruk Domlak. You also suspect that he's going to learn and grow very fast. You guess it'll be only six weeks or so 'til he's ready to venture off on his own. [You can't name or issue orders to the baby Monster until then.] During the turn there was no mention of the baby although, lucky me I fought and killed seven creatures. Then during MAKE CAMP. "Your baby survived the rigors of travel without harm and seems quite happy." That and a mention under STATS AND STUFF after Overall Healthiness - >>> You have a baby, Monster# 3285, with you <<< The blurb: Creature #200: Great White Stork - This is the most trusted bird in all the world because it is charged with the most scared of responsibilities. The sight of this massive stork never fails to bring a smile to any Monster. Its large flapping wings make a soft, peaceful sound. Inside the Great White Stork's huge, sack-like mouth lies that wonder of wonders, a baby Monster! You admire the stork's strength and stamina that enables it to carry such a heavy load over so long a distance. Week 75+ Still to come