You can also return to the MI Index or to the main Last Homely House.
Newsletter #10, January 26th, 1993 Newsletter Editor: Cheryl Frech Coordinators: Far Structures - Cheryl Frech Captureable Creatures - Cheryl Frech Blurbs - Aaron Fuegi Monster Profiles - Sean Upchurch Unofficial Weapons/Armor chart- Ilya Taytslin Battle Cries - Christopher F. Jones FAQ (FAQ=Frequently Asked Questions) Christopher F. Jones Seen through a Spyglass Jerry Hagedorn Monster Mapper Jim Wuerch Groups Brian Derks Addresses: Brian Derks Normandyknight@cup.portal.com Cheryl Frech willow@cbnewsd.att.com Aaron Fuegi fuegi@cs.colostate.edu Jerry Hagedorn JHAGEDORN@VAX1.UMKC.EDU Christopher F. JonesIlya Taytslin ilya@cs.albany.edu Sean Upchurch sau@Juliet.Caltech.Edu Jim Wuerch 71203.255@CompuServe.COM ************************************************************** Note from the editor. The information contained in these newsletters covers a wide gambit from novice to advanced. If you are the type who wants to learn things on their own some of the information in the newletters could be considered spoilers. This Issue ------------------------------------------------------------------ Section 1 - Job Posts / Want Ads Section 2 - Monster Mapper Section 3 - Questions/Inquiries Section 4 - Facts Section 5 - Rumors (Believe it or Not) Section 6 - Theories Section 7 - New Blurbs (see end of Catch all for index to existing Section 8 - Player Deletions/Additions Section 9 - Catch All Section 10 - Capture List ************************************************************** I have been informed there may be those out there who only get mail up to 27K in size. If you are one of these folks let me know and I will try and split the newsletter into chunks you can accept. (Internet Gateway only lets subscribers get mail up to 27K in size) ************************************************************** * OF SPECIAL NOTE * OF SPECIAL NOTE * OF SPECIAL NOTE * * OF SPECIAL NOTE * OF SPECIAL NOTE * OF SPECIAL NOTE * Jonesey informs us: I will have email access until 12 Jan, and then i will be going to spain for a semester (until 15 May). i am going to try very hard to get internet access over there, but could you put in the newsletter that i will not have email until further notice. Thanks jonesey cfjones@phoenix.Princeton.EDU [ When jonesey gets back I will put it in a newsletter ] * OF SPECIAL NOTE * OF SPECIAL NOTE * OF SPECIAL NOTE * * OF SPECIAL NOTE * OF SPECIAL NOTE * OF SPECIAL NOTE * ************************************************************** Section 1 - Job Posts / Want Ads * ANNOUNCEMENT - Jim Wuerch the author of the monster mapper (MM) has joined this newsletter. See Section 2 for more details. * ANNOUNCEMENT - Newly formed group with 7 kabuki followers in the region of the Kunbar around The Dark Eagle's Nest Far Inn. Our group name is 'The Six Hundred' and we are all Kabuki Followers. We encourage all interested Kabiki followers to join. Contact Erik Seilnacht or * WANTED: Sarah Skovronsky is looking for coordinates of Temples of all religions. Kabukis, Shroudovians, Fuvites--please send me information! starfish@u.washington.edu * WANTED: What I am trying to do is to determine exactly how much it takes, when not purchased, to increase in skill with weapons. I wish to determine whether it is different for different races, and exactly how much each combat attack is worth (and whether that differs among weapons and/or races). It has also been suggested that strikes or practice with lower grade weapons, rather than ones current skill, may be less effective. We shall see. What I would like is a listing of how many strikes (with what weapon) and how much weapons practice, you used to get each level with each weapon. If you bought a skill, but than achieved another one, please indicate that, so I know the starting point. If you know at what point you crossed the 1/3 and 2/3 boundaries, that would be helpful. For senior players, I am told that you get exact cost to next level. That should make it easy to tell how much strikes are worth, etc. so please respond. (I realize that the resulting list will probably be more useful to newer players, but ask your indulgence anyway.) Thank you, Joel M. Halpern jmh@network.com ************************************************************** Section 2 - Monster Mapper (current issue 2.35a which has minor changes from 2.35) * This section will in future issues contain information about the monster mapper. Tips, answered questions, updates and such. * QUESTIONS - concerning the monster mapper can be directed to Jim Wuerch (author of the MM) a new member to this newsletter. He has volunteered to answer questions, provide MM tips and MM FAQ. 71203.255@CompuServe.COM (Jim Wuerch) Jim's access is through Compu$erve so he pays for all mail in and out. He doesn't mind but but would like to minimize the amount of mail he sends/receives. So from his email I have pulled out a few guidelines for mail you may wish to send Jim. - DO NOT send mapping data. - Please do not send any large files (limit to 7500 or less). - DO send questions and suggestions - Sender should put the return address in the text because the server does a real good job of mangling the senders address. * Upcoming: a super-duper importer for map data. Will allow importing maps on different co-ordinate systems and maps with different feature numbers. * The current version of the MMapper is 2.35a. If you have 2.35 there is no real change between 2.35 and 2.35a. I'm collecting ideas for what's most important to users for the next release, as I have lots of things to choose from. I'm also looking for Mac and Amiga (or any other system for that matter) programmers who would like to create a mapping program that could exchange data with the MMapper. * He also provided the following information in his communication to me: Anyone wishing to get a shareware version of the program can simply use the special codes ABM listed in the MI Journal 1/2. I also run a BBS (Bif's Monster Resort) that has forums for MI, the MMapper, and special conferences for groups that need a place to post messages for only their group members. The number for the BBS is (301)946-7462. ************************************************************** Section 3 - Questions/Inquiries * Question: Does anyone know of a bulletin board where I can get the shareware version of the Monster Island map program? Sounds like it might be handy. Thanks webber@ormfs1.psf.ge.com (Jeffrey Webber) [ See Section 2] * Question: Does anyone know anything about demigods? Some names have been mentioned in Blurbs, but where are their shrines? The mystery continues. Please send info to starfish@u.washington.edu. * Questions: 1. I just had my first successful trip into a Tomb of Mumi. I went in armed with a Crude Spear and had to fight 2 Mummys to get in. Does one always fight 2 Mummys or does the number vary? Also, is it worthwhile to enter the same Tomb of Mumi more than once in a turn? [ The number and type of Mummys vary. I don't know what is usual but I have seen, 1 mummy, 2 mummys, blood mummy, 1 mummy and blood mummy. As for worthwhile I have not entered more then once. ] 2. The Weapon Notes blurb says that a monster will automatically switch weapons if the creature blurb says that another type of weapon is more effective against it. Does this work for Mummys also where the blurb says what weapons won't work, not what weapons will work? [ My understanding of switching weapons is: 1. If you know ahead of time that a certain type of weapon is more effective then you will switch if you have a weapon of that type and it will do more damage then the one you are wielding. 2. Your question I don't know how to answer. ] 3. The Fort blurb talks about quarters for a permanent resident. Any ideas what Jack intends with this? It seems highly unlikely that any player controlled monster would choose to tie himself down permanently to one location. Therefore, it would seem that perhaps some nonplayer controlled monster is intended to inhabit forts as a permanent resident. Some sort of advanced weapons or lore master perhaps? 4. Has anyone every compared the statistics bonuses that monsters have gotten from following a god to see whether the bonuses go down or up or remain about the same depending on perhaps how many turns the monsters has had processed or what the monsters statistics where prior to following the god? Thanks alot. Eric Bothwell aka Biff Gnarly erb@lawmail.law.columbia.edu * Question: Has anyone ever tried putting gaba stones in a temple treasure room? Ilya Taytslin/Rauf. [ Oculars and Bit Coins are accepted, baubled are not. I am trying this turn to put in gaba stones and will report what happens. ] [ NO you can not put gaba stones in the treasure room ] ************************************************************** Section 4 - Facts * New Fuvah temple 4s and 1 e of the Speckled Pheasant * New Fuvah temple 11s and 4 e of the Twisted Tablar Inn. [ If anyone else has news of new temples or temple ruin sites they don't want to lay claim on pass them to the newsletter for publication. - Editor ] * Several members of the DOL (Disciples of the Light) have received their third set of spells. Most only received 2 or 3 spells. ************************************************************** Section 5 - Rumors (Believe it or Not) * i know it doesn't look much like the holidays with the coco palms in full bloom, but santa claws is wandering around some sticks terrain in northern kunbar. he's not so hard at long range (presents are only missile class 2), but when he gets in close, he'll grab you! blood mummies ain't got nothin' on old saint nick. when he jumps off the top turnbuckle, you better have that silver-tipped spear ready, or you'll be crushed![-32 Health] #201 Rudolph the Red Nosed Reindeer This wily creature looks like a tame little deer, but watch out! This baby can fly, swooping down to rake you with his cloven hooves and spear you with his antlers. And when his nose starts to glow, run for your life! Use a nasty bashing weapon against this guy, because it's hard for him to switch directions while flying and you can crack him a good one. If you kill one you will get a red nose, a good source of light for those dark places. [NOTE: #201 is not an official creature, just a submission for the sake of humor. Of interest because I originally thought the creature was real when Jack was asked about it he said it wasn't but there was an item out there which would let you see in those dark places, the exact type/name of such item wasn't given. ] ************************************************************** Section 6 - Theories ************************************************************** Section 7 - New Blurbs **Remember if you get a blurb which is not on the index list, send it to Aaron and the newsletter. ** Item #354: BLACK BALL Black Balls were forged long ago by Jo'golian, the legendary Kwando Magesmith. They're a curious treasure. About an 1/8 of a hand in diameter, each is perfectly spherical and very heavy. When two are placed together, they sort of stick to each other and are difficult to pull apart. You can carry 6. ************************************************************** Section 8 - Player Deletions/Additions For those who keep a mailing list this new section has changes from the existing list. LEAVING (please delete from lists) cfjones@phoenix.Princeton.EDU (temporary until 5/93) webber@ormfs1.psf.ge.com (changing to jaw below) ARRIVING (please add to lists): ronald.green@canrem.com (Ronald Green) 71203.255@CompuServe.COM (Jim Wuerch) jaw@aol.com (changed from webber above) 73537.2505@CompuServe.COM (JERRY E. RITCHIE) CAN NOT DELIVER (removed from list) 27K LIMITED (not new just limited): jkim21@aol.com ************************************************************** Section 9 - Catch All ************************************************************** Section 10 - Lists - Featuring: Races, Gods and Groups. Each newsletter will feature a different list. Available lists Blurbs, Capturable Creatures and Races/Gods/Groups. ############