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Subject: Fort Fax Version 1.0 (October 1995) +--------------------------------------------------------------+ EVERYTHING YOU ALWAYS WANTED TO KNOW ABOUT FORTS, BUT WEREN'T INTERESTED ENOUGHT TO ASK +--------------------------------------------------------------+ MONSTER ISLAND FAQ: Maintained by Sol-Rac Orim, Fuvite Warrior The Shadow Guardians, Fuvite Group 721, CasbahCarl@aol.com +--------------------------------------------------------------+ Q: What is the Fort Ruins blurb? - FORT RUINS: In front of you lie the scattered ruins of what must have been a small fort. There is no sign of who or what last occupied it. You speculate that some awfully big creature or unusually powerful Monster ripped the place to pieces. One wall is punctured with a large set of teeth marks. With a lot of effort, the Fort can be rebuilt. It would make a nice place to camp and/or reside, provided whatever wrecked the place didn't come back! To effect repairs, issue the REBUILD order: Z (Action Pts). Each time you do this you will be told the state of repairs. The job consists of repositioning the stones, and cutting and tying bamboo into place. If members of your group are in the square, and/or you have a Mount (and Rope), you'll make quicker progress on repairs. - REBUILDING FORT RUINS: The Innkeeper would like to see the Forts rebuilt. They are a particularly good place for a Group to operate out of. These Forts once housed up to two dozen people and their Mounts. Nowadays, a Fort would be a very secure place to rest/sleep/recover from injuries. Q: What is the approximate number of Action Pts necessary to rebuild a Fort Ruins? - Around 2000. Q: Can ungrouped Monsters rebuild a Fort Ruins? - Although the blurbs imply that only group members can rebuild a fort, it seems that ungrouped monsters can also issue Z orders and consequently anyone may rebuild a fort. Q: When rebuilding a Fort Ruins, is the multiplier effect that comes into play when a Monster has a Mount (and a Rope) and/or one or more group members are present in the square the same as when rebuilding a temple? - 1.25 for a mount; 1.20 for one player; 1.35 for two monsters of a group camped in the square; 1.45 for three monsters of a group; and 1.50 for 4 monsters of a group. Q: When the rebuilding effort is accomplished, what blurbs are received? - FORT: A newly rebuilt fort consists of a semi-secure wall and a building in its center. The largest room is the stable where two dozen mounts can be stabled. The next largest room is the bunk room which has a dozen bunk beds. There is also a storage room, an outhouse (without water), and a double-room consisting of living quarters and a workroom suitable for a single permanent resident. A fort is owned/controlled by whoever occupies it. When occupied, other monsters have to force their way in. They'll be subjected to the fort's traps (if any) and have to fight the occupants of the fort--except for your own group's members. - FORT ORDERS: To camp in a fort, issue the Fort Stay order: FS. This is excellent for recovering health. To guard/camp in the fort, issue the Guard Fort order: GF. This has you camp in the fort, but you'll be on guard for intruders and consequently, recovering less health. To make some sort of physical improvement to the fort, issue the Enhance Fort order: EF. This requires 16 Action Pts and may result in taking one or more of your possessions and making it a permanent part of the fort. To place items in the store room, issue the Place order: P (item #) (qty). To remove items, issue the Bring order: B (item #) (qty). NOTE: Food cannot be placed in the store room. If the square already has your group's totem markings, you can issue the TM order to mark the fort. Q: The fort's stable can house 24 mounts, but there are only a dozen beds in the bunk room. What is the upper limit of monsters that can occupy a fort at a given time? - Unknown. Q: Can captured mounts be released into the fort and retained in the stable? - Unknown. Q: Is there a limit to the number of different items that can be placed in the Fort's store room, and to the quantity of each item? - The fort store room can hold an unlimited quantity (?) of 50 different items. Q: How much health is recovered using the Fort Stay order versus using the Guard Fort order? - Using the FS order, a monster recovers a level of health equal to that if he had stayed in a Far Inn. Using the GF order, a monster recovers health as if he or she had merely camped out in the open. Q: When opponents attempt to storm the fort, do all occupants fight the intruders, or only those that have set the Guard Fort order? - Those that have issued the GF order will fight; those that have issued the FS order will run away unless their settings are at a level that would ensure hostilities. Q: What enhancements can be made to a fort? - Knives (you can add 2 with on EF order, to a max of 4) - Tusker Tusks (maximum of 4) [Tuskers (#180) are Fuvite creatures] - Spyglass (maximum of 4) - Pressure Trap (2 carrion talons, 1 spider spring; max of 12) - Snake Trap (max of 8 or 12?) Q: Could a source of water be established inside a fort by digging deep enough to strike water, or by filling a deep pit with water in order to create a waterhole? - Unknown. Q: Can Monsters destroy a rebuilt Fort, so that it would become once again a Fort Ruins? - Unknown. +--------------------------------------------------------------+ +--------------------------------------------------------------+ Many thanks to Jerry Hagedorn (jlhvhti@MO.NET), who provided much of the information. Please send any additions, corrections or new questions to Chuck Miro (CasbahCarl@aol.com). Thanks! :) +--------------------------------------------------------------+