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+-----------------------------------------------------------------------------+ m m mm mm t ee m m m m oo nnn sss t ee rrrr e e m m m o o n n s tttt e e r eeee m m o o n n ssss t eeee r News 8-25-93 e m m o o n n s t e r ee m m oo n n sss tt ee r #16 +-----------------------------------------------------------------------------+ Welcome to another fun-filled issue of the Monster Island eMail newsletter! This forum is designed to be of practical knowledge to the everyday monster, and a place for players both old and new to ask questions and get an immediate response. Unlike a certain other newsletter, we will try to keep both group and racial propoganda to a minimum here. Publication data: eMonster News is published ideally on the 25th of each month, come hell or high water. Publisher and Editor is warden@triton.unm.edu; send all submissions, questions, letters of comment, and subscription info to that address. eMonster News is distrubted free for the asking to anyone able to receive it on INTERNET, CompuServe, GEnie, or any other service tied into the net. Current press run: 60. Yes, last issue was #12, and this issue is #16 -- I finally went through and counted all the hardcopy archives and this is definitly the sixteenth email MI newsletter, counting Chris Jones and Cheyl Frech runs. To avoid problems with my mailer, I send this out in three batches of addresses. For a full listing of players on the net, send a note to the address below. Please copy, post, print, or otherwise distribute this newsletter to as many players as you can; especially if they have email access. We want to promote this here game! Editor & Publisher Scott Micheel warden@triton.unm.edu Keeper of Blurbs Aaron Fuegi fuegi@cs.colostate.edu Lister of Groups & Cries Brian Derks normandyknight@cup.portal.com Monster Mapper & MI BBS Jim Wuerch 71203.255@compuserve.com Weapons/Armor List Shawn Bilodeau imaginos@imagesys.com +-----------------------------------------------------------------------------+ Letters and Comments from our readers... From: jhagedorn@vax1.umkc.edu Subject: Knolburger!!!! Well I just got my turn back today for my monsters and my two monsters just cleaned out a hillock. My one monster killed a total of 16 knolltir in 19 attempts; my other monster killing ontly three knolltir in 10 tries: cleaned it out after doing 62 points of damage to one pesky Knolltir. In the treasure room of the Hillock was Iron Gauntlets, Silver Knuckles, Short Sword, and an Ancient Silver Spike. So I am going to transfer the spike to Claggin (who has a silver bone necklace) who will try to enter a tainted hollow with these two items. ***** Editor Replies: Congratulations! I have a question about 19 tries -- is that in two turns? *I* can only do 15 orders per turn. Anyway, the last knolltir in a hillock is kind of a knolltir king, and is tougher than most. After you get him, you can loot the real treasure room -- where the neat stuff is kept. Jack GM has stated that there is one specific item that will negate the magic of a tainted hollow and allow a monster inside. He wouldn't say what that item is. ---------- From: Timothy Edward Ciciarelli In response to the letter from the kabuki follower who wondered what kabuki meant by rewarding him for slaying a minion of the dark... Some creatures, like ghoul buzards, flesh eaters etc. are sacred to shroud. Apparently kabuki rewards his followers for dispatching these particular creatures. I'm sure a similar thing works for shroud with respect to creatures sacred to kabuki like the mhyrr dove. *****Editor Replies: The list of sacred creatures (known to me anyway) is as follows; Kabuki: myrrh dove, horned marsh goat Shroud: ghoul buzzard, flesh eater Fuvah: tusker, king stag Anyone know any different? ---------- From: e penryn flemyngx I'm personally curious whether we can find out how many women are playing who are part of the newsletter audience, what the range of experience is, etc. ***** Editor Replies: >From what Jack GM has said in various propoganda, I gather that MI has a much higher percentage of female players than most other PBMs; but this is still only 10 or 15 percent. Does anyone out there want to run an infomal poll? ---------- From: "James R. Boegman" <71232.2567@compuserve.com> Would you have information on getting back issues of the newsletter? I'm not sure if I'd want them right now (since I'm using a fair amount of mail this month on CompuServe and may way to see how my allocation goes before using it to get a bunch of newsletters) but I'd like to see exactly who to talk to in case I do want some or all of them in the future. *****Editor Replies: I have the last three online and can send them to whoever wants them; but the other 13 I only have on hardcopy, and am reluctant to type them in. I'm sure somebody has them; Chris Jones indicated he had almost all of them. For the record, here is the list of previous email MI newsletters: Chris Jones: Nov'91, May 8 '92, unknown date after May 8 '92 Cheryl Frech: July 15 '92, July 20 '92, August 6 '92, Sept 8 '92, Sept 30 '92, Oct 9 '92, Nov 19 '92, Dec 10 '92, Jan 26 '92 Scott Micheel: June 25 '92, July 25 '92, Aug 25 '92 ---------- From: jmh@anubis.network.com (Joel Halpern) It Worked. There is a new temple of Kabuki. So, what normally found items are good to put in a temple treasure room? And is the outer room really designed for the exchange of multiple items among followers? PS I did nothing but finished and sanctify the temple. *****Editor Replies: For a quick list of known items, peruse Aaron Fuegi's blurb list. Among other things are Kudo Bones, Sunka Death Mask, Gold Ring, Dragon Flagon, Dragon Ichor, Ancient Iron Spike, Ancient Silver Spike, Mantle of the Dark (good for any god), Silver Bone Necklace, Wooden Bodden Statue, Wooden Dragon Statue, Golden Dragon Statue, Silver Dragon Statue, Golden Lion Tankard, Wooden Fuvah Statue (only for Fuvah Temples), Wooden Kabuki Statue (same), Bit Coins, and presumably Occulars, and all other types of coins. It is important to have lots of Bit Coins, as they help in some way to restore spell points to monsters visiting the temple. (By 'lots' I mean on the order of 500,000!) ---------- From: jmh@anubis.network.com (Joel Halpern) Subject: Tuvian Plants Has anyone seen any Tuvian plants other than near the west coast? Reports suggest that they occur there, and have not been seen elsewhere. *****Editor Replies: I have found one in the Kunbar, not far east of the Illuminated Torch; this is not that far from the north coast though. I know of two others along the middle/south border back in the Westlands. If you don't find one, you might be able to pick up an Iron Shovel, which is supposed to be even better than a Tuvian. *****From: fuegi@cs.colostate.edu (Aaron D. Fuegi) I too know that people have found tuvian plants in the farther in areas but they are sure NOT common. My iron shovel I had to buy at a far forge. ---------- From: "James R. Boegman" <71232.2567@compuserve.com> Speaking of our Monsters, I run Magnar Bladeslayer (a Norman follower of Kabuki with about 50 turns) and Spheroid Shovelpaw (a Fatblob who intends to follow Fuvah if I can ever find Him, although only 30 turns or so). My wife runs Eyrigraoultzen (a Furrcat with about 50 turns) and Gundie Gumboganger (a Monger with about 30 Turns). We're all somewhat in the Jagged Mor region, although Magnar and Growler have been there for some time and Spheroid and Gundie have just arrived. Together with Roguro and Gil Galad (two Mudwalkers from other players) we're currenly looking to explore farther east into the Island and maybe start a new group if we can find enough interested Ruks. If we do ever get around to forming a Group, it would be a multi-racial, multi-religion group dedicated to working together and exploring as much of the island as possible. Until then we're having a marvelous time exploring the Island and exchanging information on what we've found. I'll probably be passing the info we get over Email to the others (since they don't seem to be connected to Email), although I'll probably paraphrase it rather than burning up lots of trees printing the whole thing out (then again, if it's a good newsletter I may just print the whole thing and send it on as well). I look forward to interacting with you guys on Email as well as on the Island (although I have to say it sounds like Magnar wouldn't get along with Stompin very well). Talk to ya later. *****Editor Replies: I run Stompin Rocksoul, Disciple of Shroud and Leader of The Black Death, the oldest Dark group on the island, for those who don't know. Anyone reading this is free to copy it, print it, post it, and pass it on to anyone they please. I merely ask that you keep the header intact so that they know where to contact me and get the newsletter for themselves. ----------- From: JHAGEDORN@VAX1.UMKC.EDU Does anyone know how many points of damage you take for using reptron salve? Something to ponder....I have made the comment to several people that I think that it is far to difficult to find Talismans in the game. As far as I know there have been only four types of talismans found. The three wooden statues of the Gods, and the Dark mantle. The last I heard only three or four of these had been found by all of the fuvites in the north (numbering 20+). The problem is that Fuvites need to find 17 talismans to become a priest!! If you consider that the game has been running for 100+ turns, muliply that by 20 for the number of fuvites in the north, and multiply that again by 5, to get 17 talismans. The rough calculation gives you a number of 10,000 turns it would take for one monster to find 17 talismans!!!!!! Even if you consider that it has only been in the last 50 turns that monsters were capible of finding talismans that still leaves you with a figure of 5,000 turns!!! My Question is why? Has jack not finished the Priesthood part of the game and is assuring that no one attains is until he is? I am curious what you all think. *****From: fuegi@CS.ColoState.EDU (Aaron D. Fuegi) I believe that is correct that Jack will be adding more talismans and doing other things to ease the priesthood quest(or is that just a forlorn prayer of mine). Also, possibly there are a bunch more talisman types to be found in the harder places (Sunken Graves, Tainted Hollows, etc...) that we haven't explored much. *****Editor Replies: Shroudians need 8 talismans of Dark, Lightsiders need 7 talismans of Light; Fuvites need 17 talismans of any sort. I agree with you that it'd take a heck of a long time to accomplish; what I suspect Jack GM wants the rank of Priest to be very special, and for Groups to cooperate to find enough talismans to raise *one* of their own to priest. By your calculations, this would take 300 turns; certainly a long time, but possible. Also, from the list of items I gave in a relpy above, there might just be a lot more of these things around; perhaps these fuvites aren't looking in the right places...? In the latest Blood Moon Tribune, Jack GM says that he is currently 33% done with 'Completely revamping/revising/rewriting everything to do with religion.' Hopefully, he will make things a bit easier for prospective priests. ---------- From: Mike Davies in Seattle Rebuilding Ruins is aided if you have a mount or members of your group in the square. Here are the numbers I got secondhand from somebody who talked to Jack GM: 1 member camped: +20% to your Rebuild APs 2 members : +35% 3 members : +45% 4 members+ : +50% mount : +25% (or up to 60% max with 4 members camped) +---------------------------------------------------------------------------+ MAKEing a Living... From: "JERRY E. RITCHIE" <73537.2505@compuserve.com> Below is a handy reference sheet that Chris Meyer developed. It should prove very useful when plotting movement for younger monsters. Item # Description Terrain AP # Requirements ------ ------------------------ --------- ---- ------------------------ 1 Blow Pipe Sticks 40 After turn #15 3 Crude Spear (DC 2) Sticks 30 4 Carved Club (DC 2) Low Hills 24 Knife 5 Hand Catapult (DC 2) Swamp 32 6 Gator Armor (AC 4) Various 42 4 Gator Hides, Knife & Jute Plant 7 Knife (DC 1) Low Hills 12 8 Dactyl Whip (DC 3) Various 30 3 Dactyl Hides 9 Squzskin Gauntlets (AC 1) Various 60 2 Squzskins 24 Spyglass Various 10 B.P.Rowt Lens, Yogor. lens, & Funnelskin 34 Fart Bomb (male) Low Hills 2 Fart & Who Sac Bush 40 Calabash Pipe 8 Knife & Calabash Tree 42 Waterskin 18 where ClakSnakkars are 45 Spiked Club (DC 4) 45 15 Porququills & Carved Club 46 Sling 22 47 Leather Armor (AC 2) 50 Knife 48 Squzskin Greaves (AC 1) 24 4 Squzskins & Knife 49 Squzskin Helmet (AC 1) 30 2 Squzskins & Knife 51 Swampus Rake (DC 3) 22 Swampus Paw & Squzskin 55 Tooth Sabre (DC 2) Sticks 30 20 Koala Teeth 93 Curved Machete (DC 1) Far Post 0 Flaming Gourds to trade @ Far Post 102 Crab Buckler (AC 1) 14 8 Crab Exoscales 103 Snake Trap 8 Knife 104 Snout Sausages 0 Kill Captured Snout 105 Waxed Ooze 2 2 Mudge Wax & Oozelet 107 Barkbrute Armor (AC 3) 18 2 Barkbrute Skins Notes: This table is not guaranteed to be error-free. For example, it may be necessary for your monster to be in a specific terrain to get the Barkbrute blurb. - Barkbrute Armor: I believe this requires the 2 Skins, a Knife, and for you to be in Jungle Terrain. At least, that's what the blurb says you need. - Andrew Chronister - If possible skip Barkbrute and go straight to Gator Armor. - Fart Bombs aren't really worth the trouble. - Still no known use for the Waxed Ooze. *** This article was reprinted from issue V of the Kabuki Kronicles - the *** *** newsletter of the Disciples of Light (DOL). *** ***************************************************************************** +-----------------------------------------------------------------------------+ Group Listing !Stuff deleted - ADF! +-----------------------------------------------------------------------------+ Capture List !Stuff deleted - ADF! +-----------------------------------------------------------------------------+ That's all for this time; remember that submissions are welcome.