Triple Quintzee Help Page

Objective of the Game

Get as high a score as possible!

How to Play

Based on the game Triple Yahtzee by Milton Bradley.

Playing the Game
The basic idea of the game is that you have five six-sided dice to roll three times to achieve the best value possible on each turn. There are 39 different scoring boxes and the game does not end until all 39 are filled. Different boxes require different combinations of dice (see the section on Scoring the Game below) to get good scores.

When you start the game and each time you score a set of dice, the 5 dice will automatically be rolled for you. You can immediately use that combination in any empty scoring box by simply clicking in the box or you can reroll some or all of the dice. To select dice to reroll, simply click on them and they will be highlighted in red and then click on the "Roll #" button below the dice. After two extra rolls beyond the initial one, you must score the set of dice in one of the scoring boxes.

As soon as the REGISTER NAME button appears at the bottom of the applet, you should click on it and enter your name in the window that appears in order to be eligible for the High Scores List. You will not see your name appear until you enter your name and hit return in the Name Registration popup window and then take an action within the main applet.

Scoring the Game
Note: You can only mark scores in the rows labeled with Blue text. The rows labeled with Red text will automatically be filled in by the game based on the scores you fill in.

Also, remember that this is Triple Quintzee. The most important thing this means is that each of the columns are worth different amounts of points with the right-most column being worth the most points. All values in the right column are multiplied by three. All values in the middle column are multiplied by two. Because of this, you should make sure to score the higher values (and particularly Quintzee Bonuses if you are lucky enough to get any) in the highest possible column (for example the top section bonus is worth 35 points in the left column but effectively 105 points in the right column).
Row Score Description
Top Section
1's One of 1,2,3,4,5 Sum of dice showing the number 1
2's One of 2,4,6,8,10 Sum of dice showing the number 2
3's One of 3,6,9,12,15 Sum of dice showing the number 3
4's One of 4,8,12,16,20 Sum of dice showing the number 4
5's One of 5,10,15,20,25 Sum of dice showing the number 5
6's One of 6,12,18,24,30 Sum of dice showing the number 6
Subtotal (top) Variable Sum of 1's, 2's, 3's, 4's, 5's, and 6's entries in column.
Note that while the column is unfinished a green number is displayed here indicating whether you are currently on track for receiving the bonus in this column. If the number is positive, you likely will receive the bonus. If it is negative, you will not receive the bonus unless future entries in the column are above average (more than 3 of each number).
Bonus (35) 0 or 35 If the Subtotal (top) for this column is greater than or equal to 63 you receive a 35 point Bonus for this column.
Total (top) Variable Sum of Subtotal (top) and Bonus (35) items in column multiplied by Column Number (1,2 or 3)

Bottom Section
3 of a Kind Variable Scores the sum of all of the dice but only if three (or more) of the dice show the same number (like three 6's and any other two numbers showing); otherwise ZERO.
4 of a Kind Variable Scores the sum of all of the dice but only if four (or more) of the dice show the same number (like four 5's and any other number showing); otherwise ZERO.
Full House 25 Scores 25 points if and only if 3 dice match (like a 3 of a Kind) and also the other two dice match (example: three 3's and two 4's); otherwise ZERO.
Small Straight 30 Scores 30 points if you have a sequence of four numbers in a row (the remaining die can be anything) (one of 1-2-3-4 or 2-3-4-5 or 3-4-5-6); otherwise ZERO.
Large Straight 40 Scores 40 points if you have a sequence of five numbers in a row (1-2-3-4-5 or 2-3-4-5-6); otherwise ZERO.
Quintzee 50 Scores 50 points if and only if all of the dice show the same number (like five 2's); otherwise ZERO. Also see below under Scoring Notes.
Chance Variable Scores the sum of all of the dice.
Subtotal (bottom) Variable Sum of Bottom Section (not including Quintzee Bonus box) entries in this column.
Total (bottom) Variable Subtotal (bottom) multiplied by Column Number (1,2 or 3).
Quintzee Bonus 100 * N Score 100 points per EXTRA Quintzee legitimately used in this column. Also see below under Scoring Notes.
TOTAL (column) Variable Sum of Subtotal (top) and Subtotal (bottom) and Quintzee Bonus (multiplied by Column Number) for this column.
TOTAL Variable Sum of all three TOTAL (column) entries. Only shown when all boxes are filled.

Scoring Notes:
1) Quintzees may be used in the corresponding X's box in the top or in any space in the bottom area except for the straights. You receive the 100 point bonus in the corresponding column if and only if you have already filled all three normal Quintzee positions and you legitimately use the Quintzee in a box (receive a non-zero score for it in that box).
2) You must fill in the right-most (highest multiplied) boxes first for the Full House, Small Straight, Large Straight and Quintzee scores. Clicking in a box on the left will _automatically_ score it in the corresponding empty box as far right as possible. Note that this is basically always a _good_ thing.
3) You can not take back any actions. Once you have done it, you have to live with it.

Starting a New Game: Click on the button that says NEW GAME to begin a new game. You can do this at any time. You must do this to continue once you complete a game.

Version Information

Currently only single-player Triple Quintzee is available. Eventually I may add more variability in number of columns (at least add Single Quintzee) and perhaps the capability to handle multiple-player games.

Game Development

This game is the latest (written in the first half of 1997 on and off) in a series of Java games I have written. I am not currently making the source code available.

Written by Aaron Douglass Fuegi (aarondf@bu.edu), proprietor of the Last Homely House.

Acknowledgments: Many thanks to Robert Putnam for aid in selection, recording and all other aspects of sound production. Thanks to Andy Wardley for creating the dice image that I am using (without permission unfortunately as I have not been able to contact him) for the background of the credits screen.

Version History
8/15/97 Version 1.0 Released

Access Count:

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