Spasmodic Dysphonia | Main | Essential German Games
November 01, 2006
Games: Diamant and Leonardo
Diamant was interesting last night. Played two games, one 4 player and one 7. I was in the mine till the end all 10 rounds, mostly having horrible luck and in fact only coming out with gems once in the whole time. However, the one time I came out I came out with 50 which was enough to win - by far the biggest payout from a single run I have seen. In the second game, not only did I score 0 but two other players did as well and the winning score was like 14, by far the lowest winning score I have ever seen.
Also played the new Leonardo da Vinci for the first time last night and probably played the worst game of any German style game I have played in like 5 years. I made horrendous mistake after horrendous mistake, some bad play, some forgetting rules I knew, some just not paying enough attention. Amazingly, after all that I somehow ended up 2nd. Anyway, the game definitely is much more interesting than most German games, and is going to require at least one more play to really judge. It has been compared a bunch to Caylus but I really don't know why - it has much more in common with Aladdin's Dragons. I also do think it has some pretty innovative mechanisms, particularly the favors at the beginning of the game which make nearly as much difference as initial placements in Settlers, and the way workers are either working in the lab or going out and acquiring resources. However, I also have some troubles with the game. I think many of the decisions you make may end up being more frustrating than fun, as is pretty common in area majority games. Secondly, tracking the materials and therefore what inventions other people are aiming for is quite imporant and also quite difficult to do. I think I would prefer playing with open resources, but closed invention plans - for example giving players cards from 1-5 which they put under their workshop, instead of the actual resources, that indicate they are working on the invention in that slot on the board. Finally, I think the game is massively prone to opening move analysis and I am sure this is going to be done very soon, and is important because it is also a standard ramping up economic game with no leader penalties so getting off to a good start is vital. So, a very interesting new game (the most interesting I've played since Indonesia last November), but I am not sure whether it will be a fun game in the long run. Check it out for yourself. Given my questions about the game, I am holding off on rating it.
Thinking about this game in bed last night (always a very good sign), I realized that one of the things it really lacks (as does Caylus and in truth most German games), and that I think is really important to me in games but only consciously realized this last night, is it has no room for the dramatic play, a play that majorly changes the overall game dynamic. Euphrat & Tigris, for example, is the ultimate German game in this respect with their constantly being the possibilities for internal conflicts, disasters, and the huge impacts sometimes of external conflicts. Even if these don't actually happen all that often, the game is made vastly more exciting to me because of their potential. My favorite standard war game, Hannibal: Rome vs. Carthage has the same constant dramatic potential in campaign sea moves and daring moves like crossing the mountains. Tichu, my favorite game of all, hugely has this as well mainly because of the breadth of different card groups one can play - allowing one to do things like calling Tichu when an opponent has only 1 card left and such. I think in fact almost all of my very favorite games have this element. Maybe I'll go through the whole list of my top 10-20 looking for the dramatic at some point.
Posted by aarondf at November 1, 2006 10:22 AM
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