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August 30, 2006
Games: Tempus
This is the new civ-lite Martin Wallace game and I have to say it actually did feel kind of like Civilization, but with a bunch of stuff taken out that I think is what makes Civilization good. After the rules were explained, the entire game seemed pretty clear to me how it would go and it really did do just that - the only time I was at all surprised was when boats were introduced and the options they give for expansion particuarly to the first person to have them. There just didn't seem much of real interest to me in this game, however. In addition, if everyone were playing as fast as me I am sure the game could have been half the time. Many turns I knew exactly what I would do for the whole turn from the very start unless someone did something to change that plan which rarely happened. The other major problem I had with the game was the usual multi-player war game issue of "let you and him fight". I basically entirely tried to avoid combat except on the 2nd to last turn when my neighbor had no cards and I had a hand full of military leaders so could with impunity attack three different places of his on the same action phase, which really screwed him and helped me a bit but can't say I really liked doing it and would have hated to be on his end of it (although really by then it was a 2player game anyway between David and I which David ended up winning by 1 point [and he was readily able to calculate in advance that would be the result]). Just not enough going on or enough interesting decisions to want to play again. Rating 6/10.
Posted by aarondf at August 30, 2006 11:52 AM
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