#kcc Ken Cox's Set ; ; These are Nick Sauer's adaptations of the remaining powers from the Ken ; Cox set which did not make it into Encounter V2#1. ; ; None of these have been playtested. Use tat your own risk. ; ; Version 0.1 - November 19, 1991. ; ; ; The next seven powers are from Ken Cox. ; ; Arbiter was replaced by Lawyer (Encounter V1#5). ; Auctioneer was replaced by Auctioneer (Encounter V1#1). ; Blare is the Wild Fuzzy (Encounter V1#5). ; Boniface name was changed to Landlord. ; Brummagen was too weak. ; Bureaucrat is too similar to the Wild Empath. ; Chameleon was too weak. ; Chill was replaced by Spider (Encounter V1#5). ; Cluck was replaced by Craven (Encounter V1#1). ; Conquistador is a weaker version of the Pirate. ; Denoument overrides the Clone and Filch. ; Dispatcher was too weak. ; Dole was too weak. ; Fugue is the Pentaform (MayfairPowers). ; Glutton is the Connoiseur (MayfairPowers). ; Lens was replaced by the Isolated System Hex. ; Limpet was replaced by Sponge (Encounter V1#2). ; Lot was too weak. ; Mingle is the Wild Oracle. ; Murphy is a weaker version of the Negator. ; Newbie. Why would anyone want to play this power? ; Piranha was replaced by Cannibal (Encounter V1#5). ; Quantum is the Wild Trader. ; Quirk is too similar to the Wild Empath. ; Ricochet was too weak. ; Schism was too weak. ; Scrounge was replaced by Scavenger (Encounter V1#1). ; Snuff was too weak. ; Spore is the Wild Plant. ; Toxin was too weak. ; Usurper is a weaker version of the Demon. ; Vandal is a weaker version of the Negator. ; W is the Wild Virus. ; Xerograph is the Wild Mirror. ; Yeast was replaced by Count (Encounter V1#4). ; Yogi was too similar to Patron. ; Zealot was replaced by Duplicator (Encounter V1#4). ; FINANCIER [O:kcc:L] Loans Lucre You have the power to loan. Between challenges, any other player may request a loan. You propose terms for the loan, which must include interest of at least one Lucre. You may also include a time limit by which the loan must be repaid. If the player accepts, you loan him the Lucre from the box. The total amount you loan before any challenge cannot exceed five Lucre but, this can be divided among several loans. When the player repays the loan, the principal goes to the box and you receive the interest. If you impose a time limit on the loan and the player fails to pay by that limit, you may put one of his tokens in the warp at the start of each challenge until he pays you. A player with outstanding loans cannot win the game (Schizoid has no effect on this condition). If you lose your power, you cannot make loans, penalize late loans, or receive interest but, players with loans still cannot win. Restriction: Use only in a game with Lucre! Wild: You may borrow five Lucre from the box at the start of each challenge. You must repay the Lucre at the end of the challenge. If you cannot repay in full, lose five tokens to the warp. Super: You may "call in" a loan at any time. If the player cannot or will not pay the entire loan, you may put one token in the warp for each Lucre he has borrowed. The loan is then considered repaid. FLEECE [O:kcc:L] Plays The "Pigeon Drop" You have the power to swindle. Before beginning each of your challenges, you may take one Lucre from your star disc, one Lucre from the box, and one Lucre from any other player's star disc. Set them to one side in the other player's system hex. Whichever of the two of you (you and the player you took the Lucre from) first wins a challenge receives the three Lucre. You may have several such "swindles" in operation simultaneously, including more than one with each player. The set aside Lucre does not count towards totals and, cannot be spent. Restriction: Use only in a game with Lucre! Wild: As a main player in a challenge, before cards are played you may call "penny match". If both you and your opponent play Attack cards, total the face values of the two cards (ignoring Calculator, etc.). If the total is even, you receive one Lucre from your opponent; if it is odd, you pay him one Lucre. Super: When you set up a swindle, take one Lucre from your opponent and one Lucre from the box. Do not include any of your own Lucre. LANDLORD [M:kcc:L] Charges Rent For Bases You have the power to rent. At the beginning of each of your turns, you charge each other player with a base in your system a rent of one Lucre. This is on a per-player basis, so a player with three bases in your system still pays only one Lucre. If the player cannot pay you, he must remove all of his tokens from your planets and return them to other bases, or to the warp if he has no bases. Restriction: Use only in a game with Lucre! Wild: As a losing defensive main player, you may demand a "landing fee" of one Lucre from the offensive player. If he does not pay, you still lose the challenge but, all the offensive tokens must return to bases. Super: Your rental fee is one Lucre per base. A player may pay only part of the rent and remove some of the bases (a player with three bases could pay you two Lucre and remove one of his bases). OSTMARK [M:kcc:L] Makes Lucre Worthless You have the power of devaluation. In any challenge in which you are a main player, Lucre is not added to either player's total. This includes Lucre provided by third parties, such as the Patron and Super Dragon. Lucre can still be spent normally for cards, tokens, etc. Restriction: Use only in a game with Lucre! Wild: Whenever another player must pay you Lucre (including as part of a deal), you may instead draw an equal number of cards from his hand. Super: You may add your Lucre to your total or, make your opponent add his Lucre to his. PATRON [O:kcc:L] Lends Strength Of Lucre You have the power to support. In any challenge in which you are not a main player or an ally, the main players may ask you to support them before cards are played. You may accept either main player request (you cannot accept both). If you accept a player's request, your Lucre is added to his total. If the player wins (but not is he deals), he must pay you one Lucre after the challenge. If he has no Lucre, you may draw a card at random from his regular hand. Restriction: Use only in a game with Lucre! Wild: As a main player in a challenge, your Lucre counts double toward your total in a challenge. Super: You may use your power without being asked. You must announce your decision before cards are played. If the player you support wins, he must pay you one Lucre (or card). REVENANT [O:kcc:L] Grants Rebirths You have the power of rebirth. At the start of any player's challenge, you may grant that player a rebirth. The player who receives the rebirth regains a base in his home system by placing one to four tokens, from other bases, on the planet, as if the Rebirth Edict had been used. The rebirth does not count as a challenge. The player to receive the rebirth offers you one or more Lucre to grant him the rebirth. You may negotiate with the player over the price. If you accept, the player pays you the Lucre and gains the rebirth. You may grant yourself a rebirth at the start of each of your challenges by paying one Lucre to the box. Restriction: Use only in a game with Lucre! Wild: When you lose your Alien Power due to losing a home base to an attack, you may immediately counterattack it to try to regain your power. You decide which of the players who just landed tokens on the planet will be the defender. Super: You may grant yourself a rebirth at any time, including immediately after losing a base which would cause you to lose your power. ; ; Changed power to make it a little stronger. Wild is Wild Guerilla from ; Matt Stone's set. ; SUBORN [O:kcc:L] Can Bribe Allies You have the power to bribe. As a main player in a challenge, after allies have committed, you may offer any or all of them bribes to change their mind. They may accept an alliance they refused, refuse an alliance that they accepted, or switch sides if they were invited by both main players. Your bribe is one Lucre or one card drawn at random from your regular hand. If any player accepts your bribe, you pay him after the challenge is resolved. If you cannot or will not pay the bribe, each player who is not paid selects one of your tokens and puts it in the warp. Such tokens are all lost as one group before they can be recovered (due to Wild Boomerang, etc.). Restriction: Use only in a game with Lucre! Wild: As a main player in a challenge, when allies are called for you may give this card to any player other than your opponent. That player must then ally with you, unless prevented by the Force Field or the Magnet. He keeps this card. Super: You may pay for your bribes by taking cards from the deck and Lucre from the box.