With minor modification, this method should work for any export plugin you can acquire for 3ds.
First, download and install the max2obj plugin.
Edit and execute the following max script:
for t in 0f to 100f do
(
slidertime=t
timestring = t as string
filename = "frame" + timestring + ".obj"
exportFile filename #noprompt
)
You should now have one .obj file for each frame in your 3ds sequence, or 100 files.