Lesson Plan 12

Building a Virtual World

 

Lesson Title

Building a Virtual World

Duration

3 classes (4.5 hours)

Synopsis

Students are given the tools they need to lay out a virtual space and place 3-dimensional elements in it, to create their own virtual environment.

Description of Class

The issues one needs to consider when creating a virtual world are discussed.

 

Examples of landscape plans are shown and discussed as a formalized view of the everyday physical world.

 

A simple virtual world composed of rectangles, cylinders, and cones is shown in perspective view.  This is then viewed from the top, and recast as a plan drawing on a 2-d Cartesian grid.  2-d coordinates are introduced.

 

The idea of specifying a polyhedron as a sequence of points is introduced via the specific example of doing so with quadrilaterals in the plane.  The other objects are similarly defined.

 

A mathematical description of this set of simple objects is described.  This gives rise in a natural way to a computer file format which can serve as a description of the 3-d geometry making up a VR world.

 

Primary Educational Objective

Experience with the connection between 3-d physical objects and a mathematical description of their geometry

Additional Concepts and Skills

Demonstrate an understanding of trig functions as circular functions

Apply trig functions to solve physical problems

Demonstrate understanding of the construction of the coordinate plane

Use basic geometric ideas in the context of the Euclidean Plane

Describe the effect of rigid motions on figures in the coordinate plane

Interpret and draw two-dimensional objects and find their area and perimeter

Use a variety of computational models (e.g. mental arithmetic, paper and pencil, technological tools)

Translate among tabular, symbolic, and graphical representations of functions

Represent and analyze relationships using written and verbal expressions, tables, equations, and graphs

Assessment

Classroom participation and homework assignment.

Classroom Activities

Students work as a group to design and specify a virtual world by creating a plan drawing and transforming that into a mathematical formalization

 

Homework Assignments

 

Lecture Materials

Lecture materials are available as a Power Point presentation

Reference Materials

TBD

Prerequisites (this course)

Corel

Imagecp

Use of the DAFFIE viewer

Related Topics

Mathematics – 2D Cartesian coordinate systems

3-d Geometry

Technology Requirements

Corel

DVD Wall system

DAFFIE software, including imagecp

VR World generation software

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