Lesson Plan 10
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Lesson Title |
Introduction to Animation |
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Duration |
1 class (1.5 hours) |
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Synopsis |
The principle of traditional 2D animation is introduced and explained. The application of animation in virtual environments is also considered. |
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Description of Class |
An example is shown of a short animation, and then the sequence of stills which make up the animation is examined. The basic idea of how animated films work is explained.
A brief history of animation technology reinforces the basic idea of how animation works.
An example is shown of a 2D animation sequence “playing” on the surface of an object in a 3D virtual environment. An example script is discussed to show how this is controlled in a virtual environment.
Timing is discussed in terms of smoothness of motion. Synchronization with a sound track is discussed in this context.
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Primary Educational Objective |
How animation works History of animation technology |
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Additional Concepts and Skills |
Discrete approximation of continuous functions (by temporal example) Apply trig functions to solve physical problems Describe the effect of rigid motions on figures in the coordinate plane Use a variety of computational models (e.g. mental arithmetic, paper and pencil, technological tools) Describe the concept of a graph of a function Translate among tabular, symbolic, and graphical representations of functions Explain and use function notations Describe the concept of a graph of an equation Represent and analyze relationships using written and verbal expressions, tables, equations, and graphs |
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Assessment |
Classroom participation |
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Classroom Activities |
NA |
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Homework Assignments |
NA |
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Lecture Materials |
Lecture materials are available as a Power Point presentation |
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Reference Materials |
TBD |
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Prerequisites (this course) |
NA |
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Related Topics |
NA |
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Technology Requirements |
NA |
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Comments |
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