Lesson Plan 10

Introduction to Animation

 

Lesson Title

Introduction to Animation

Duration

1 class (1.5 hours)

Synopsis

The principle of traditional 2D animation is introduced and explained.  The application of animation in virtual environments is also considered.

Description of Class

An example is shown of a short animation, and then the sequence of stills which make up the animation is examined.  The basic idea of how animated films work is explained.

 

A brief history of animation technology reinforces the basic idea of how animation works.

 

An example is shown of a 2D animation sequence “playing” on the surface of an object in a 3D virtual environment.  An example script is discussed to show how this is controlled in a virtual environment.

 

Timing is discussed in terms of smoothness of motion.  Synchronization with a sound track is discussed in this context.

 

Primary Educational Objective

How animation works

History of animation technology

Additional Concepts and Skills

Discrete approximation of continuous functions (by temporal example)

Apply trig functions to solve physical problems

Describe the effect of rigid motions on figures in the coordinate plane

Use a variety of computational models (e.g. mental arithmetic, paper and pencil, technological tools)

Describe the concept of a graph of a function

Translate among tabular, symbolic, and graphical representations of functions

Explain and use function notations

Describe the concept of a graph of an equation

Represent and analyze relationships using written and verbal expressions, tables, equations, and graphs

Assessment

Classroom participation

Classroom Activities

NA

Homework Assignments

NA

Lecture Materials

Lecture materials are available as a Power Point presentation

Reference Materials

TBD

Prerequisites (this course)

NA

Related Topics

NA

Technology Requirements

NA

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