Lesson Plan 3

Introduction to Virtual Reality

 

Lesson Title

Introduction to Virtual Reality

Duration

1 class (1.5 hours)

Synopsis

This class provides a high-level overview of the technical topics which will be covered in depth throughout the course. Specific topics which are covered include stereopsis and 3D stereographic displays, the fundamentals of animation, computer rendering, virtual reality and the DAFFIE software system.

Description of Class

This lesson is intended to expose the students to the concepts and capabilities which will be taught throughout the course. While most of the topics are only covered at a very high-level, the students should come away with a sense of the kinds of elements that they will be learning and able to incorporate into their final project for the course.

 

The students should attain a clear understanding of stereopsis, the perception of depth resulting from binocular vision. This is one of the primary mechanisms used in the Deep Vision Display wall to achieve a 3D effect. The students should also gain an understanding of how animation is achieved from a sequence of still images. Lastly the students should gain a basic understanding of the process whereby a computer renders a graphical image from a numerical model.

Primary Educational Objective

Stereopsis and binocular vision.

Principles of animation.

Basic concepts underlying the representation of 3D objects by mathematical/numeric models.

Projection and perspective.

Basic properties of computer rendering.

Additional Concepts and Skills

Visual perception of depth and motion

Light as an electromagnetic wave

Mathematical and simulation modeling

Assessment

Class discussions

Classroom Activities

This class consists of lecture materials plus a demonstration of a virtual world of the type the students will construct in the class. A set of PowerPoint slides with the lecture materials is provided.

 

After a brief introduction the students are shown a virtual world using the DVD Wall and other related equipment. The students are shown how to “navigate” in the world using the joystick/game controller. Attention is called to visual elements in the world which will be explored further in the lecture.

 

To illustrate polarization, two pieces of polarizing materials are distributed (the stereo glasses can be used for this). The students rotate the materials to demonstrate light blocking when the materials are rotated at 90 degrees to each other.

Homework Assignments

None

Lecture Materials

Lecture materials are available as a Power Point presentation

Reference Materials

TBD

Prerequisites (this course)

Introduction/demonstration of virtual worlds

Related topics

(other classes)

Polarization of light

Perspective representation in drawing in painting

Properties of cameras and photography

Geometric projection

Technology Requirements

DVD Wall system

DAFFIE software

DAFFIE demonstration world