/* OpenSceneGraph example, osganimate. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include #include #include #include #include #include #include #include #include #include #include #include #include void usage() { std::cout << "usage: simple_viewer model\n"; } int main( int argc, char **argv ) { if (argc != 2) usage(); // initialize the viewer. osgViewer::Viewer viewer; // load the nodes from the commandline arguments. osg::Node* model = osgDB::readNodeFile(argv[1]); if (!model) { std::cerr << "Problem opening model " << argv[1] << "\n"; exit(1); } // tilt the scene so the default eye position is looking down on the model. osg::MatrixTransform* rootnode = new osg::MatrixTransform; rootnode->setMatrix(osg::Matrix::rotate(osg::inDegrees(30.0f),1.0f,0.0f,0.0f)); rootnode->addChild(model); // run optimization over the scene graph osgUtil::Optimizer optimzer; optimzer.optimize(rootnode); // set the scene to render viewer.setSceneData(rootnode); viewer.setCameraManipulator(new osgGA::TrackballManipulator()); // normal viewer usage. return viewer.run(); }