Integration of OpenGL Volumizer into a VR environment

Visualization methods

Volume rendering utilizing 3D texture mapping hardware, if available. Otherwise, 2D textures are used.

File formats and Compatibility with other packages

The only built-in data reading support is for a 3D tiff image, or series of raw data files,otherwise you have to write your own reader in C or C++.

Works with OpenGL, Performer, Cave, Inventor, and in the future, Fahrenheit

Converters/utility programs (installed in /usr/share/Volumizer/utils):