From: Robert Putnam <putnam@tonka.bu.edu>
Date: Tue, 3 Aug 1999 13:51:01 -0400 (EDT)
To: dmoser@massart.edu
Cc: hipart@scv.bu.edu
Subject: Re: hardware success report (long, technical)
In-Reply-To: <MailDrop1.2d7PPC.990802192301@lollipop.massart.edu> (message from Dana Moser on Mon, 02 Aug 1999 19:23:01 -0400)
Great work, Dana!
We already have some programs that monitor events in the VR world and send
data over a socket to PD programs, which then write this data to the
parallel port. It's no harder to go in the other direction (MIDI keyboard
-> PD -> socket -> VR agent). Also, I think that Glenn has been working on
self-contained PC clients, which will eventually eliminate the need for PD.
I haven't tried using PD for MIDI input, so I've never seen the "clogging"
behavior you describe. This seems like something we should look into this
week.
Robert
Date: Mon, 02 Aug 1999 19:23:01 -0400
X-PH: VBU-4.3.UCUSSP.RESOLVER@bu.edu
From: Dana Moser <dmoser@massart.edu>
Reply-To: dmoser@massart.edu
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Greetings-
I got a motion detector (electrical switch) to play
a note on a MIDI keyboard, which sent a note-on event
thru a standard MIDI interface into a win95 PC running pd.
Then pd used "netsend" to pass the note number to another
machine on our campus network, also running pd. It, in turn
used "netreceive" to get the number. Then thanks to Etienne's
DLL, pd was able to pass the numerical value to the parallel
port as a binary ascii pattern. Since the port was attached
to one of the I/O boxs we built here at MassArt, the binary
pattern was converted into a pattern of individually
addressable output voltages (translates into on/off switches).
This means:
1- Any sensor-driven on/off switch we can make in the physical
world can send information to a PC or Unix machine on the
same network.
2- And also- by interpreting change-of-state information into
numbers that pd can send over the network, events in the
virtual world can switch devices off and on in the physical world.
A few of questions I had:
1- Has Robert or someone written the necessary "translator function"
that can take the data sent from a machine running pd and output
it in a form that makes sense to your VR network protocol?
Or is that even necessary, since pd is just opening a socket
and sending integers, strings, floats, or whatever...?
2- When pd is initialized with the parallel port ExTest lib, the
pd window prints the message, "dacs died... Switching to alternate
time source." Does anyone know what that means?
3- With the I/O box I have here and the one at BU, we have a total
16 switches that can be controlled by the virtual world. I have
a Grad student working on finishing a couple more, but I don't know
how long that will take. My question is: "Are we even close, or
is there something that is going to need 2 dozen inputs or more?"
There are commercial products in the $100-$200 range; I/O boards
with many more ports, if we need to get such a thing in a hurry,
but even then, it's not clear what will be involved in writing
the code necessary to interface it with pd.
4- pd has been running in a way that I can only describe as "flakey".
(Suddenly clogging-up and not receiving midi data, having to
do re-starts, etc...) Robert, if it seems to be relatively stable
for you, can you tell me the configuration of the machine you're
running it on? We're using a 450mhz AMD K-6 -but with only 64 megs
of RAM. Maybe pd needs a lot of RAM?
I'm putting together some toys that might be fun for thursday; just to
see some interaction between physical objects and the virtual world.
Hope you are all staying cool.
-Dana Moser
Re: hardware success report (long, technical) / Robert Putnam
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