From: marcus.porter.nvmkp01@nt.com Message-ID: <"21829 Tue Aug 22 10:07:23 1995"@nt.com> Subject: New Edicts Postscript Remember, to use these you will need to have Ken Cox's postscript routines from the CE FTP archive. Also, hidden in the the file "postscript examples" is a file caled EdictArt.ps or something like that which you will need to properly print the icons in the corners. Or you can delete the lines between "% New Edict art by Marcus Porter" and "END DEFINITIONS". You will also need to delete the code between the {}'s at the end of each edict if you decide to do without the art. i.e. "{} EDICT" at the end of each line. So, to print these you need to concatinate: FONTS.ps+CARDS.ps+KENSART.ps+MKPEDICTS.ps and send it to your printer. -----------------------------Start of Postscript---------------------------- % New Edict art by Marcus Porter % Version 1.0 % Distributed as freeware. % Most of this edict art is a variation of of the art by Ken Cox which is % required to print several of them. Concatinate this file to the back % of his. Ken's Edict art can be found with the "Postscript examples" % in the CE archives. % This small cone is lifted straight from the row of small cones % printed at the bottem of the page by the file CONE.PS. This file % is also in CE archives as part of "Postscript headers" /cm { 28.34645 mul } def /Black { 0 setgray } def /Shadow { 0.5 setgray } def /Shade { 0.75 setgray } def /White { 1 setgray } def /Yscale 40.0 72.0 div def /CoordToY { Yscale div } def /InnerRad 3.6 cm 3.0 mul 10.5 div def /Circle { % radius Circle -- dup 0 moveto 0 exch 0 exch 0 360 arc } def /ConeTriangle { 0 0 moveto 3.6 cm 10.5 cm CoordToY lineto -3.6 cm 10.5 cm CoordToY lineto closepath White fill newpath 0 0 moveto 0 10.5 cm CoordToY lineto -3.6 cm 10.5 cm CoordToY lineto closepath Shade fill newpath 0 0 moveto 3.6 cm 10.5 cm CoordToY lineto -3.6 cm 10.5 cm CoordToY lineto closepath Black stroke } def /LittleCone { % as Cone, but not as much detail gsave 0 -10 translate 0.05 0.05 scale 1.0 Yscale scale newpath gsave % cone triangle, first pass ConeTriangle grestore gsave % defensive ovals Black 0 3.0 cm CoordToY translate 3.2 cm Circle gsave White fill grestore stroke 2.1 cm Circle stroke grestore gsave % redraw part of cone damaged by defensive ovals InnerRad neg 3.0 cm CoordToY moveto 0 3.0 cm CoordToY InnerRad 200 340 arc 8 cm 15 cm CoordToY rlineto -8 cm 15 lineto closepath clip newpath ConeTriangle grestore gsave % make bottom curve of cone 0 3.0 cm CoordToY InnerRad 200 340 arc Black stroke grestore gsave 0 10.5 cm CoordToY translate gsave 3.6 cm Circle clip newpath 0 1 4 { 3.6 cm Circle cvr 4.0 div 1.0 exch sub setgray fill 0 0.9 cm CoordToY neg translate } for grestore 3.6 cm Circle stroke grestore grestore } def /SpaceJunk { .75 setgray -5 -1 moveto -5 10 lineto 2 10 lineto 2 -1 lineto closepath fill 0 setgray -5 -1 moveto -5 10 lineto 2 10 lineto 2 -1 lineto closepath stroke 3 -15 moveto 4 -6 6 -4 6 0 curveto 6 2 4 5 1 5 curveto 0 5 -2 3 -4 0 curveto -1 1 0 3 1 3 curveto 2 3 3 -1 3 -3 curveto 3 -6 -2 -10 -3 -15 curveto closepath gsave .4 setgray fill grestore stroke } def /Repeater { gsave -2 0 translate /Times-Bold findfont 16 scalefont setfont (E) dup stringwidth pop -2.0 div -6 moveto show /Times-Bold findfont 9 scalefont setfont 6 -6 translate (2) dup stringwidth pop -2.0 div 10 moveto show grestore } def /Looter { gsave -2 -2 translate /CosmicFont findfont 18 scalefont setfont (L) dup stringwidth pop -2.0 div -6 moveto show /Times-Bold findfont 9 scalefont setfont 6 -6 translate (R) dup stringwidth pop -2.0 div 10 moveto show grestore } def % Flames was lifted from Ken Cox's Flare Zap icon. /Flames { gsave -3 -8 translate 20 rotate 3 { 0 0 moveto 6 0 7 6 5 7 curveto 4 8 4 10 5 13 curveto 4 12 1 10 1 8 curveto 1 7 2 5 0 4 curveto -2 4 -3 6 -3 7 curveto -4 5 -4 3 0 0 curveto closepath gsave 1 setgray fill grestore stroke 2 0 translate -20 rotate } repeat grestore } def /Ubiquitous { -6 0 4 200 340 arc stroke 6 -5 4 20 160 arc stroke -6 0 translate 2 {2 2 1 0 360 arc fill -2 2 1 0 360 arc fill 0 0 6 0 360 arc stroke 12 0 translate} repeat } def /Peace { 0 0 15 0 360 arc stroke 0 15 moveto 0 -15 lineto 0 0 moveto gsave -45 rotate 15 0 lineto stroke grestore gsave 45 rotate -15 0 lineto stroke grestore stroke} def /Anarchy { 0 -4 7 0 360 arc stroke 0 4 translate 8 { 0 5 1 0 360 arc fill 45 rotate } repeat } def /Warp1 {gsave 0 10 moveto 6 { 60 rotate 0 10 lineto } repeat closepath 0 setgray fill grestore } def /Nshow { gsave /Times-Bold findfont 18 scalefont setfont dup stringwidth pop -2.0 div -5 moveto show grestore 0.4 setgray } def end % end of EdictArtDict definitions % Edict Index's by Marcus Porter /IShow {moveto /IND /CosmicFont findfont 18 scalefont def IND setfont show} def %/SetEdict {-9 -9 moveto % /IND /CosmicFont findfont 18 scalefont def % IND setfont} def /CEdict {gsave 0 10 moveto 6 { 60 rotate 0 10 lineto } repeat closepath gsave 0 setgray fill grestore clip newpath 10 dup scale 1.0 10 div setlinewidth 1 setgray 40 rotate 5 { .5 0 .1 0 360 arc fill 40 rotate } repeat 60 rotate .4 0 .2 0 360 arc fill grestore} def %end of Edict Art % END DEFINITIONS Setup % % EDICTS % J&M Edicts 1 [(ABORT)] (GO HOME.) (\rRemove your tokens from the challenge. They return to bases.\r\rPlay before cards are revealed.) {EdictArtDict begin gsave 0.9 0.9 scale LittleCone grestore 45 rotate 4 {0 9 1 0 360 arc fill 15 rotate} repeat end} Edict 1 [(Aggressor)] (Attack a player) (instead of a system. Point the cone to any base of the player whose color was revealed by the Destiny Pile. That player is the defensive player regardless of where you challenge.\r\rPlay on your challenge after the Destiny Pile is flipped.) {EdictArtDict begin LittleCone 0.7 0.7 scale 0 -5 translate Flames end} Edict 1 [(ANARCHY)] (SWITCH TOKENS.) (\rTake all the tokens from two planets in your system and mix them together. Then repopulate the planets randomly useing the same tokens in the same ration.\r\rPlay between challenges.) {EdictArtDict begin Anarchy end} Edict 1 [(BACK) (ZAP)] (ZAP THE ZAPPER.) (\rCause the player of a cosmic zap to be zapped as well.) {EdictArtDict begin CosmicZap end} Edict 1 [(BANK) (JOB)] (STEAL LUCRE) (Take half a player's Lucre (rounded up) and place in your own treasury. \r\rPlay at any time.) {(L) -9 -9 IShow} Edict 1 [(Black plague)] (Force) (a player to discard 2 of each card, 6 Lucre and 4 tokens OR take half this loss and pass this card on. The next victim may offer their infector a bribe (any legal deal). If the infector accepts, he must take the full loss and discard this card. The first player is immune until all have had it, and no one may catch it more than once a turn.) {EdictArtDict begin Plague ZapIt end} Edict 1 [(BLACK) (MARKET)] (SELL YOUR CARDS.) (\rTrade in any or all of your cards for Lucre from the bank. One Lure for challenge cards, two Lucre for non-challenge cards. They are then discarded.\r\rPlay at the end of your turn.) {EdictArtDict begin 0.7 0.7 scale -90 rotate 0 4 translate Keeper 2 -10 5 0 360 arc 1 setgray fill 90 rotate 0 setgray (L) -19 -9 IShow end} Edict 1 [(CIVIL) (WAR)] (ALL PLAYERS) (challenge each other on one planet that they share a base. No alliances. The highest total wins, all others go to the warp. In case of a tie, all players involved lose.\r\rPlay between challenges.) {CEdict EdictArtDict begin 0.8 0.8 scale 0 -3 translate Flames end} Edict 1 [(Communion)] (ANY OR ALL) (players may use the power(s) of any or all other players in a challenge. Players use their own powers first in conflicts) {CEdict} Edict 1 [(Con -)(scientious)(Objector)] (WON'T HELP) (\rOne player's tokens do not count towards the total in a challenge. They still gain rewards.\r\rPlay after cards are played.) {EdictArtDict begin Peace end} Edict 1 [(COUP) (D') (ETAT)] (SWITCH POWERS) (of any two players permanently. Play between challenges) {(N) -9 -9 IShow} Edict 1 [(GRID) (LOCK)] (WARP JAMMED) (Mobius Tubes or Warp break is nullified. \r\rPlay after one of those cards are played.) {EdictArtDict begin MobiusTubes ZapIt end} Edict 1 [(Juxtapose)] (BRING) (an equal number of tokens into a challenge. They count towards the win but are not at risk. These token must go to the newly established base or defending base if a main player.) {EdictArtDict begin gsave 0.9 0.9 scale LittleCone grestore 45 rotate 4 {0 9 1 0 360 arc fill 90 rotate} repeat} Edict 1 [(Kicker) (ZAP)] (Nullify) (the effect of any kicker. The kicker must be discarded. \r\rPlay at any time.) {EdictArtDict begin (K) Nshow ZapIt end} Edict 1 [(LUNAR)(TUBES)] (Free tokens) (of all players in the warp to occupied moon bases. Any player without a moon must remain in the warp.\r\rPlay between challenges.) {gsave 1.2 1.2 scale (M) -9 -9 IShow grestore EdictArtDict begin 0.5 0.5 scale 2 2 translate WarpBreak end} Edict 1 [(MOON) (GLOOM)] (SEND OTHERS HOME) (Force any one player to remove all tokens he/she has on moons back to bases. This does not negate any effect of a moon that took place prior to playing this card. \r\rPlay at any time.) {(M) -9 -9 IShow EdictArtDict begin ZapIt end} Edict 1 [(NEBULA)] (NO POWERS) (may be used this challenge. Play when the destiny pile if flipped.) {(N) -9 -9 IShow EdictArtDict begin ZapIt end} Edict 1 [(Paradigm)(Shift)] (Change the game.) (Draw a new alternate win condition. Every one must now conclude the game using these goals instead of any previous win condition. \r\rPlay between challenges) {(l) 0 0 IShow} Edict 1 [(PHOENIX)] (BIG REBIRTH) (Regain all home bases. \r\rPlay after losing a base in a home system.) {EdictArtDict begin Flames end} Edict 1 [(PROCESS)] (Take the hands.) (of all players and separate the cards into challenge cards and non challenge cards. Shuffle each stack and distribute to all players one stack at a time starting with yourself\r\rPlay between challenges.) {EdictArtDict begin 0.7 0.7 scale 90 rotate 0 4 translate Keeper 180 rotate 0 8 translate Keeper end} Edict 1 [(REPEATER)] (COPY EDICT) (Last played. Play after an edit is played. This edict behaves exactly like the last edict.) {EdictArtDict begin Repeater end} Edict 1 [(RERUN)] (Challenge) (The last system challenged. Make a challenge in the system you just challenged. \r\rPlay after making a challenge) {CEdict} Edict 1 [(ROUND) (ZAP)] (Cosmic Zap) (a power of the player to your right, then hand them this card. They must play it immediately. Once all players have played this card, it is discarded. An unzap only effects the last usage.\r\rPlay at any time.) {EdictArtDict begin 90 rotate 0.5 0.5 scale CosmicZap end} Edict 1 [(SNL) (SCANDLE)] (STEAL LUCRE) (Take half a player\251s Lucre (rounded down) and place in your own treasury. Distribute the rest, one Lucre at a time, to all players, starting with the recipient of the card and moving clockwise. \r\rPlay at any time.) {(L) -9 -9 IShow} Edict 1 [(STAR)(GATE)] (OPEN A WORM HOLE) (\rThe offensive player is transported into the other dimension. Continue the challenge in the corresponding system.\r\rPlay after the destiny card is flipped. Use only in a game with worm holes.) {(n) 0 4 IShow EdictArtDict begin 0.6 0.6 scale 0 -8 translate 180 rotate LittleCone end} Edict 1 [(SUMMIT)] (NO TOKENS) (are lost as the result of the outcome of a challenge. Play after challenge is resolved.) {CEdict EdictArtDict begin 0.4 setgray ZapIt end} Edict 1 [(SUPER)(NOVA)] (BOOM.) (\rYour system star explodes. All of your planets and moons are permanently destroyed. All tokens in your system go to the warp.\r\rPlay at the start of your turn when you have fewer than three bases.) {CEdict EdictArtDict begin 0.85 0.85 scale 0 -3 translate Flames end} Edict 1 [(SUPER) (ZAP)] (REMOVE A PLAYER) (from the game for one turn. This player may take no action and may not be involved in a challenge. This player's system cannot be attacked in any way. Reflip the destiny pile if nessasary.) {CEdict EdictArtDict begin 0.4 setgray ZapIt end} Edict 1 [(Ubiquitous)] (BE TWO FACED) (You may ally on both sides of a challenge. \r\rPlay when accepting invitations) {EdictArtDict begin Ubiquitous end} Edict 1 [(WARP)(LEAK)] (Free one token) (of each player from the warp. Tokens return to bases.\r\rPlay between challenges.) {EdictArtDict begin gsave 0.8 0.8 scale Warp1 grestore 30 rotate 6 {0 12 1 0 360 arc fill 60 rotate} repeat end} Edict 1 [(WILD)(ZAP)] (ZAP ANYTHING) (someone does. Cancel the effect of any one elemental. i.e. power, card, moon, hex.) {EdictArtDict begin (?) Nshow ZapIt end} Edict % Rogue Edicts 1 [(LOOTERS)] (REIMBURSE YOURSELF) (\rThe losing main player must pay you one lucre for each of your rogues in a challenge.\r\rPlay after the challenge is resolved.) {EdictArtDict begin Looter end} Edict % Asteroids Edicts 1 [(STRANGE) (ATTRACTOR)] (If) (there is an Asteroid in your system, exchange it with any other Asteroid in the game. If there is no Asteroid in your system, select any other Asteroid in the game and move it to your system. Play at the beginning of any challenge, immediately *after* Asteroids are rotated.) {(A) -9 -9 IShow} Edict % Prisoner Edicts 1 [(RULING) (ZAP)] (STOP RULING) (\rNullify the effect of any Prisoner Ruling, just as a player attempts to play it. The Ruling must be discarded.\r\rPlay at any time.) {(P) -9 -9 IShow EdictArtDict begin 0.4 setgray ZapIt end} Edict 1 [(ORGANIAN) (TREATY)] (REMOVE PRISONERS) (\rSend all prisoners to one unocupied base. These tokens may not participate in any challenges nor may this base be challenged for the remainder of the game.\r\rPlay between challenges.) {(P) -9 -9 IShow EdictArtDict begin 0.4 setgray ZapIt end} Edict % Technology Edicts 1 [(TECH) (ZAP)] (REMOVE TECHNOLOGY) (\rCancle the effect Tech card and force that player to discard it.\r\rPlay when they attempt to use it.) {(T) -9 -8 IShow EdictArtDict begin 0.4 setgray ZapIt end} Edict 1 [(STOLEN)(TECH)] (STEAL TECHNOLOGY) (\rTake a Tech card from any one player and place it in front of you.\r\rPlay between challenges.) {(T) -9 -8 IShow} Edict % % Bad Power Edicts % 1 [(Misery) (Shared)] (We are all in this together) (Force all players to play with any bad powers you have for the duration of the challenge. Your bad power still applies to you.\r\rPlay at the start of a challenge.) {(B) -9 -9 IShow} Edict 1 [(Bad) (Zap)] (Zap ALL) (BAD powers in the game for the duration of the challenge.\r\rPlay at any time.) {(B) -9 -9 IShow EdictArtDict begin 0.4 setgray ZapIt end} Edict 1 [(More) (Dubious) (Gift)] (Force all players) (except yourself to draw a bad power.\r\rPlay between challenges.) {(B) -9 -9 IShow} Edict 2 [(Dubious) (Gift)] (Force one player) (to draw a BAD power.\r\rPlay at the start of your turn.) {(B) -9 -9 IShow} Edict 2 [(Exorcism)] (Remove forever) (one bad power of any player.\r\rPlay at any time.) {(B) -9 -9 IShow} Edict Finished ---------------------End of Postscript----------------------------------